hackran

Mongolia
On FACEIT since 2021 179 matches tracked 38 matches in 30 days
ELO ▼ 262
2,338
30-day peak: 2,600
Rank SEA ▼ 1,340 places
#2,098
Mongolia #975 in Mongolia
30 days · prev. #758 · best #589
Last updated:

How does hackran play?

Rating 1.01 (from 136 matches) K/R 0.74 ADR 83.0 from 179 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 136 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
EntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (124 matches).

2,250-2,499 ELO

Compared with 2,480 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 95%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 40%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 20%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (50%).

Headshot rate 63%+13 pp · Ø 50% better than 99%
AWP share of kills 18%+6 pp · Ø 12% better than 81%
K/D 0.94−0.09 · Ø 1.03 better than 14%
Pistol kills per match 3.6
Knife kills 1 in 179 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so slightly above the average (13.4%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 66%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 63%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 22x 4K, 4 aces in 124 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 37%
Deaths per round 79%+7 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.06, Win rate +8 pp, ELO +74
= Stayed the same
Rating at 1.02, ADR at 84.0
▼ Got worse
Headshots −3 pp

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOctNov

Best month: June 2026 with 0.81. Last 3 months: 0.76 (at the start 0.70). Just above the average (0.74).

Patterns

From the last 179 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −22 ELO
22 matches · 27% win rate
On Mirage −1 ELO
56 matches · 39% win rate
Between 6:00 and 12:00 −23 ELO, win rate 29%
On Fridays −23 ELO, win rate 27%

hackran loses the most ELO in match 4 of the day: −22 ELO, 27% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.14 · Inferno
  2. Recorded match no. 100 · Dust 2
  3. Longest win streak: 6 wins in a row · Mirage
  4. Most kills in a match: 50 · Ancient

Maps in detail

from the last 179 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
39% better than 8%
0.71 better than 31%
79.5 better than 39%
1.02 better than 42%
47% of 265 duels better than 24%
43% of 21 situations better than 63%
Dust 245
49% better than 38%
0.72 better than 37%
81.4 right on the average
0.99 better than 30%
50% of 224 duels better than 42%
36% of 14 situations better than 43%
Ancient32
56% better than 64%
0.79 better than 69%
88.8 better than 82%
1.02 better than 44%
59% of 175 duels better than 86%
17% of 12 situations better than 6%
Inferno18
39% better than 11%
0.82 better than 73%
87.9 better than 70%
1.10 better than 57%
48% of 97 duels better than 24%
60% of 10 situations better than 91%
Anubis15
27% better than 1%
0.67 better than 16%
81.2 better than 46%
0.93-
53% of 64 duels better than 56%
0% of 3 situations better than 1%
Cache6
33% -
0.76 -
86.4 -
1.10-
45% of 20 duels -
50% of 2 situations -
Nuke6
17% -
0.70 -
79.7 -
0.87-
50% of 28 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How hackran plays

Across 179 matches hackran averages K/R 0.74 and ADR 83.0; the rating across the 136 rated matches is 1.01. Biggest strength: Headshot rate at 63%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 79%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 16.3 kills per match with 63% headshots. The strongest map is Ancient with a 56% win rate in 32 matches. In 48 of 136 matches the rating was 1.10 or higher (35%), in 54 it was below 0.90. In 124 matches with detailed stats: 22 4Ks and 4 aces. Best month by rating: June 2026 at 1.10. hackran loses the most ELO in match 4 of the day (−22 ELO, win rate 27%). Things go best on Ancient (+29 ELO, win rate 56%). Match no. 3 of the day goes best: 52% win rate. Improved over the last three months: K/R +0.06, Win rate +8 pp, ELO +74. Got weaker: Headshots −3 pp. Unchanged in recent months: Rating at 1.02, ADR at 84.0. Last 30 days: 38 matches, win rate 34%, net ELO +16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.