haba--

Ukraine
On FACEIT since 2015 133 matches tracked 25 matches in 30 days
Last updated:

How does haba-- play?

Rating 1.14 (from 112 matches) K/R 0.81 ADR 90.5 from 133 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 112 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 31% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 11% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (89 matches).

2,250-2,499 ELO

Compared with 2,410 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 57%+6 pp · Ø 51% better than 87%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 41%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.03).

Headshot rate 48%−2 pp · Ø 50% better than 38%
AWP share of kills 16%+4 pp · Ø 12% better than 75%
K/D 1.14+0.11 · Ø 1.03 better than 80%
Pistol kills per match 2.5
Knife kills 2 in 133 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (4.1%).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 80%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 84%
MVPs per match 2.6+0.3 · Ø 2.3 better than 76%
4Ks and aces 24x 4K, 1 ace in 89 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.29).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 73%
Enemies flashed per round 0.17−0.12 · Ø 0.29 better than 16%
Deaths per round 71%−1 pp · Ø 72% better than 56%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, Rating +0.05, Win rate +5 pp
= Stayed the same
ADR at 92.2, ELO at 2,389
▼ Got worse
Headshots −4 pp

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.88
JunJulAugSepOctNov

Best month: October 2026 with 0.88. Last 3 months: 0.83 (at the start 0.79). Clearly above the average (0.74).

Patterns

From the last 133 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −1 ELO
29 matches · 41% win rate
In match 2 of the day +2 ELO
37 matches · 41% win rate
On Sundays ±0 ELO, win rate 45%

haba-- loses the most ELO on Mirage: −1 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.37 · Dust 2
  2. Recorded match no. 100 · Mirage
  3. Longest win streak: 7 wins in a row · Anubis
  4. Most kills in a match: 35 · Dust 2

Maps in detail

from the last 133 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 245
67% better than 93%
0.84 better than 86%
92.2 better than 90%
1.25 better than 94%
62% of 175 duels better than 92%
52% of 21 situations better than 85%
Mirage29
41% better than 13%
0.81 better than 77%
95.8 better than 95%
1.13 better than 78%
57% of 143 duels better than 78%
27% of 15 situations better than 18%
Ancient24
38% better than 10%
0.72 better than 37%
79.2 better than 37%
0.99 better than 35%
51% of 86 duels better than 46%
25% of 16 situations better than 20%
Cache15
33% -
0.82 -
91.4 -
1.19-
54% of 76 duels -
38% of 8 situations -
Anubis14
43% -
0.83 -
92.5 -
1.09-
54% of 78 duels -
18% of 11 situations -
Inferno4
75% -
0.72 -
85.8 -
1.07-
65% of 20 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How haba-- plays

Across 133 matches haba-- averages K/R 0.81 and ADR 90.5; the rating across the 112 rated matches is 1.14. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,250-2,499 ELO players. Averages 17.7 kills per match with 48% headshots. The strongest map is Dust 2 with a 67% win rate in 45 matches. In 57 of 112 matches the rating was 1.10 or higher (51%), in 30 it was below 0.90. In 89 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: October 2026 at 1.22. haba-- loses the most ELO on Mirage (−1 ELO, win rate 41%). Things go best on Dust 2 (+46 ELO, win rate 67%). Match no. 1 of the day goes best: 57% win rate, +41 ELO. Improved over the last three months: K/R +0.04, Rating +0.05, Win rate +5 pp. Got weaker: Headshots −4 pp. Unchanged in recent months: ADR at 92.2, ELO at 2,389. Last 30 days: 25 matches, win rate 48%, net ELO −20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.