haTT-_

AR
324 matches tracked 67 matches in 30 days
Last updated:

How does haTT-_ play?

Rating 1.01 K/R 0.73 ADR 83.9 from 324 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 324 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. Rarely on the AWP.
EntryRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (278 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 48%−3 pp · Ø 51% better than 28%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 80%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so just above the average (49%).

Headshot rate 50%+1 pp · Ø 49% better than 61%
AWP share of kills 4%−6 pp · Ø 10% better than 27%
K/D 0.99−0.03 · Ø 1.02 better than 42%
Pistol kills per match 2.6
Knife kills 14 in 324 matches

Impact

Strength
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 46%
3K rounds 4.6%+0.6 pp · Ø 4.0% better than 77%
MVPs per match 2.5+0.2 · Ø 2.3 better than 78%
4Ks and aces 59x 4K, 7 aces in 278 matches

Utility and deaths

Average
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.28).

Utility hit rate 34%−1 pp · Ø 35% better than 41%
Utility damage per round 5.4+1.1 · Ø 4.3 better than 78%
Enemies flashed per round 0.43+0.15 · Ø 0.28 better than 86%
Deaths per round 74%+2 pp · Ø 72% better than 27%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.11, Rating +0.17, ADR +8.6, Win rate +10 pp, ELO +285
= Stayed the same
Headshots at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: October 2026 with 0.77. Last 3 months: 0.74 (at the start 0.63). Just above the average (0.73).

Patterns

From the last 324 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −126 ELO
43 matches · 47% win rate
In match 2 of the day −122 ELO
68 matches · 41% win rate
On Fridays −20 ELO, win rate 38%

haTT-_ loses the most ELO on Mirage: −126 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Dust 2
  2. Highest rating in a match: 2.54 · Ancient
  3. Longest win streak: 10 wins in a row · Anubis

Maps in detail

from the last 324 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 295
48% better than 41%
0.71 better than 41%
81.5 better than 59%
1.01 right on the average
39% of 480 duels better than 4%
49% of 43 situations better than 79%
Ancient49
53% better than 57%
0.77 better than 68%
88.6 better than 86%
1.07 better than 69%
52% of 294 duels better than 53%
33% of 21 situations better than 38%
Anubis45
58% better than 71%
0.77 better than 68%
88.1 better than 84%
1.06 better than 64%
53% of 283 duels better than 63%
50% of 18 situations better than 78%
Mirage43
47% better than 35%
0.70 better than 33%
79.3 better than 44%
0.96 better than 29%
49% of 242 duels better than 39%
17% of 12 situations better than 6%
Nuke39
51% better than 37%
0.76 better than 55%
85.3 better than 64%
1.04 better than 48%
50% of 229 duels better than 35%
46% of 24 situations better than 72%
Inferno35
37% better than 6%
0.72 better than 45%
84.2 better than 70%
0.97 better than 32%
48% of 223 duels better than 28%
44% of 18 situations better than 67%
Cache18
28% -
0.66 -
80.7 -
0.90-
48% of 102 duels -
50% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How haTT-_ plays

Across 324 matches haTT-_ averages K/R 0.73, ADR 83.9 and a rating of 1.01. Biggest strength: Rounds with first kill at 13%, better than 86% of level 9 players. Averages 15.8 kills per match with 50% headshots. The strongest map is Anubis with a 58% win rate in 45 matches. In 125 of 324 matches the rating was 1.10 or higher (39%), in 132 it was below 0.90. In 278 matches with detailed stats: 59 4Ks and 7 aces. Best month by rating: October 2026 at 1.08. haTT-_ loses the most ELO on Mirage (−126 ELO, win rate 47%). Things go best in match 4 of the day (+105 ELO, win rate 68%). Match no. 4 of the day goes best: 68% win rate, +105 ELO. Improved over the last three months: K/R +0.11, Rating +0.17, ADR +8.6, Win rate +10 pp, ELO +285. Unchanged in recent months: Headshots at 50%. Last 30 days: 67 matches, win rate 46%, net ELO +23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.