hXaE2MBcId

Latvia
On FACEIT since 2020 378 matches tracked 83 matches in 30 days
ELO ▼ 157
2,130
30-day peak: 2,287
Rank EU
#173,269
Latvia #1,286 in Latvia
Last updated:

How does hXaE2MBcId play?

Rating 1.01 K/R 0.72 ADR 75.6 from 378 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 378 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (299 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

32% headshots and so well below the average (49%).

Headshot rate 32%−17 pp · Ø 49% better than 1%
AWP share of kills 40%+28 pp · Ø 12% better than 99%
K/D 1.01−0.02 · Ø 1.03 better than 43%
Pistol kills per match 2.6
Zeus kills13 in 378 matches
Knife kills 19 in 378 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so slightly below the average (4.1%).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 41%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 37%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 49x 4K, 4 aces in 299 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 25%
Enemies flashed per round 0.21−0.07 · Ø 0.28 better than 30%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.72, Rating at 1.00, ADR at 75.8
▼ Got worse
Headshots −5 pp, Win rate −5 pp, ELO −295

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: October 2026 with 0.76. Last 3 months unchanged at 0.72. Just below the average (0.74).

Patterns

From the last 378 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −154 ELO
36 matches · 47% win rate
On Ancient −110 ELO
34 matches · 44% win rate
On Wednesdays −81 ELO, win rate 39%

hXaE2MBcId loses the most ELO on Nuke: −154 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 59 · Mirage
  2. Recorded match no. 250 · Nuke
  3. Longest win streak: 9 wins in a row · Ancient
  4. Highest rating in a match: 2.66 · Dust 2
  5. Reached level 10 · Mirage

Maps in detail

from the last 378 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage117
52% better than 55%
0.75 better than 57%
76.5 better than 28%
1.05 better than 58%
58% of 584 duels better than 86%
32% of 72 situations better than 31%
Dust 290
43% better than 22%
0.73 better than 44%
77.7 better than 31%
1.02 better than 44%
56% of 449 duels better than 75%
44% of 41 situations better than 69%
Anubis59
49% better than 41%
0.78 better than 69%
80.4 better than 45%
1.09 better than 70%
52% of 313 duels better than 54%
31% of 26 situations better than 32%
Nuke36
47% better than 25%
0.65 better than 11%
68.8 better than 6%
0.90 better than 11%
56% of 144 duels better than 73%
38% of 24 situations better than 48%
Ancient34
44% better than 26%
0.61 better than 4%
69.0 better than 4%
0.90 better than 14%
55% of 110 duels better than 71%
48% of 23 situations better than 76%
Inferno23
52% better than 37%
0.68 better than 20%
71.1 better than 7%
0.95 better than 17%
55% of 89 duels better than 62%
36% of 14 situations better than 44%
Cache19
47% -
0.71 -
76.7 -
0.95-
46% of 107 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hXaE2MBcId plays

Across 378 matches hXaE2MBcId averages K/R 0.72, ADR 75.6 and a rating of 1.01. Biggest strength: Opening duels won at 56%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 32%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 32% headshots. The strongest map is Inferno with a 52% win rate in 23 matches. In 134 of 378 matches the rating was 1.10 or higher (35%), in 146 it was below 0.90. In 299 matches with detailed stats: 49 4Ks and 4 aces. Best month by rating: October 2026 at 1.06. hXaE2MBcId loses the most ELO on Nuke (−154 ELO, win rate 47%). Things go best on Dust 2 (+54 ELO, win rate 43%). From match no. 5 of the day on, things go best: 54% win rate, +8 ELO. Got weaker: Headshots −5 pp, Win rate −5 pp, ELO −295. Unchanged in recent months: K/R at 0.72, Rating at 1.00, ADR at 75.8. Last 30 days: 83 matches, win rate 47%, net ELO +7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.