hSk1ng1337

Puerto Rico
On FACEIT since 2016 254 matches tracked 53 matches in 30 days
ELO ▲ 55
2,869
30-day peak: 2,869
Rank EU
#14,096
Puerto Rico #16 in Puerto Rico
Last updated:

How does hSk1ng1337 play?

Rating 1.00 K/R 0.70 ADR 75.2 from 242 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 242 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (177 matches).

2,750-2,999 ELO

Compared with 11,776 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 48%−4 pp · Ø 52% better than 17%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (40%).

Clutch 1v1 won 43%+3 pp · Ø 40% better than 72%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (52%).

Headshot rate 56%+4 pp · Ø 52% better than 75%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 1.01−0.04 · Ø 1.05 better than 29%
Pistol kills per match 3.0
Knife kills 1 in 242 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.5%).

2K rounds 12.2%−1.3 pp · Ø 13.5% better than 15%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 19%
MVPs per match 2.1−0.3 · Ø 2.4 better than 18%
4Ks and aces 28x 4K, 3 aces in 177 matches

Utility and deaths

Average
Nades, flashes and deaths

3.1 utility damage per round and so well below the average (4.0).

Utility hit rate 33%−1 pp · Ø 34% better than 41%
Utility damage per round 3.1−0.9 · Ø 4.0 better than 24%
Enemies flashed per round 0.38+0.07 · Ø 0.31 better than 72%
Deaths per round 69%−2 pp · Ø 71% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
Rating at 0.99, ADR at 74.6
▼ Got worse
K/R −0.04, Headshots −3 pp, Win rate −5 pp, ELO −257

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: October 2026 with 0.74. Last 3 months: 0.69 (at the start 0.73). Clearly below the average (0.75).

Patterns

From the last 242 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −179 ELO
61 matches · 52% win rate
In match 3 of the day −157 ELO
47 matches · 47% win rate
On Tuesdays −192 ELO, win rate 37%

hSk1ng1337 loses the most ELO on Ancient: −179 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 49 · Mirage
  2. Highest rating in a match: 2.02 · Mirage
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 242 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient61
52% better than 43%
0.70 better than 23%
75.8 better than 18%
1.00 better than 31%
46% of 214 duels better than 18%
45% of 42 situations better than 68%
Dust 255
58% better than 67%
0.68 better than 18%
73.3 better than 12%
0.98 better than 23%
46% of 173 duels better than 18%
61% of 31 situations better than 94%
Mirage46
59% better than 74%
0.74 better than 43%
78.0 better than 30%
1.06 better than 52%
54% of 156 duels better than 62%
44% of 27 situations better than 68%
Anubis35
37% better than 6%
0.71 better than 30%
76.7 better than 24%
1.02 better than 37%
46% of 107 duels better than 17%
42% of 26 situations better than 57%
Inferno17
41% better than 8%
0.65 better than 5%
71.1 better than 3%
0.90 better than 3%
48% of 52 duels better than 15%
25% of 4 situations better than 19%
Nuke16
56% right on the average
0.68 better than 15%
75.0 better than 15%
0.97 better than 17%
49% of 47 duels better than 28%
22% of 9 situations better than 15%
Cache12
50% -
0.65 -
71.8 -
0.91-
56% of 52 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hSk1ng1337 plays

Across 242 matches hSk1ng1337 averages K/R 0.70, ADR 75.2 and a rating of 1.00. Biggest strength: Headshot rate at 56%, better than 75% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,750-2,999 ELO players. Averages 15.4 kills per match with 56% headshots. The strongest map is Mirage with a 59% win rate in 46 matches. In 88 of 242 matches the rating was 1.10 or higher (36%), in 94 it was below 0.90. In 177 matches with detailed stats: 28 4Ks and 3 aces. Best month by rating: October 2026 at 1.05. hSk1ng1337 loses the most ELO on Ancient (−179 ELO, win rate 52%). Things go best from match 5 of the day (−11 ELO, win rate 64%). From match no. 5 of the day on, things go best: 64% win rate, −11 ELO. Got weaker: K/R −0.04, Headshots −3 pp, Win rate −5 pp, ELO −257. Unchanged in recent months: Rating at 0.99, ADR at 74.6. Last 30 days: 53 matches, win rate 57%, net ELO −72.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.