hNost

Turkey
196 matches tracked 33 matches in 30 days
Last updated:

How does hNost play?

Rating 1.03 (from 131 matches) K/R 0.75 ADR 85.2 from 196 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
level on level 10
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 59%
Rating spread from 131 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 21% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average.
Entry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).

Opening

Average
The first duels of the round
Rounds with first kill 15%+4 pp better than 95%
Opening duels won 52%+1 pp better than 56%

Clutch

Weakness
Last one alive
Clutch 1v1 won 31%−9 pp better than 15%
Clutch 1v2 won 15%−6 pp better than 13%
Clutch kills per match 1.3−0.3 better than 19%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+1 pp better than 59%
AWP share of kills 13%+2 pp better than 65%
K/D 1.01−0.03 better than 38%
Pistol kills per match 3.5
Knife kills 15 in 196 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.7%+0.3 pp better than 54%
Rounds with 3K 4.4%+0.3 pp better than 63%
MVPs per match 2.40.0 level
4Ks and aces 25x 4K, 4 aces in 131 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 73%
Utility damage per round 6.0+1.9 better than 87%
Enemies flashed per round 0.51+0.21 better than 92%
Rounds with a death 74%+3 pp better than 19%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.75, ADR at 84.5
▼ Got worse
Headshots −2 pp, Win rate −5 pp, ELO −212

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months unchanged at 0.75.

Patterns

From the last 196 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −106 ELO
33 matches · 52% wins
In match 4 of the day −29 ELO
24 matches · 42% wins
On Wednesdays −55 ELO, win rate 45%

hNost loses the most ELO on Mirage: −106 ELO, 52% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.55 · Dust 2
  2. Most kills in a match: 44 · Dust 2
  3. Longest win streak: 14 wins in a row · Dust 2

Maps in detail

from the last 196 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 258
67% better than 91%
0.79 better than 72%
87.6 better than 80%
1.12 better than 75%
51% of 329 duels better than 47%
28% of 32 situations better than 23%
Nuke39
49% better than 24%
0.78 better than 63%
88.7 better than 81%
1.01 better than 37%
54% of 289 duels better than 61%
50% of 18 situations better than 78%
Mirage33
52% level
0.69 better than 24%
79.3 better than 41%
0.94 better than 17%
47% of 159 duels better than 24%
26% of 19 situations better than 18%
Anubis30
40% better than 13%
0.73 better than 43%
83.5 better than 65%
0.93 better than 15%
52% of 148 duels level
42% of 19 situations better than 59%
Inferno20
40% better than 14%
0.70 better than 25%
80.9 better than 43%
0.96-
54% of 119 duels better than 57%
14% of 7 situations better than 8%
Cache8
63% -
0.78 -
92.2 -
1.09-
61% of 57 duels -
50% of 2 situations -
Vertigo7
43% -
0.77 -
84.8 -
1.13-
60% of 50 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hNost plays

Across 196 matches hNost averages K/R 0.75 and ADR 85.2; the rating across the 131 rated matches is 1.03. Biggest strength: Rounds with first kill at 15%. That is better than 95% of players on level 10. Most room to improve: Clutch 1v1 won at 31%. That is better than only 15% of players on level 10. On average 16.4 kills per match, 52% of them headshots. The strongest map is Dust 2 with a 67% win rate in 58 matches. In 50 of 131 matches the rating was 1.10 or higher (38%), in 54 it was below 0.90. In 131 matches with detailed stats: 25 4Ks and 4 aces. Best month by rating: August 2026 at 1.04. hNost loses the most ELO on Mirage (−106 ELO, win rate 52%). Things go best in match 3 of the day (+74 ELO, win rate 59%). Got weaker: Headshots −2 pp, Win rate −5 pp, ELO −212. Unchanged in recent months: K/R at 0.75, ADR at 84.5. Last 30 days: 33 matches, win rate 64%, ELO balance +33.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.