h4rmony-hipp

Chile
On FACEIT since 2026 158 matches tracked 38 matches in 30 days
Last updated:

How does h4rmony-hipp play?

Rating 0.97 (from 138 matches) K/R 0.68 ADR 74.7 from 158 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 138 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).

Level 5

Compared with 783 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so well above the average (49%).

Rounds with first kill 11%+1 pp · Ø 10% better than 70%
Opening duels won 56%+7 pp · Ø 49% better than 95%

Clutch

Average
Last one alive

43% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 79%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 22%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 40%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly above the average (44%).

Headshot rate 48%+4 pp · Ø 44% better than 72%
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 0.96−0.01 · Ø 0.97 better than 52%
Pistol kills per match 2.1
Knife kills 3 in 158 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 13.0%+0.2 pp · Ø 12.8% better than 59%
3K rounds 3.7%0.0 pp · Ø 3.7% right on the average
MVPs per match 2.0−0.2 · Ø 2.2 better than 40%
4Ks and aces 8x 4K, 1 ace in 80 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.0 utility damage per round and so well above the average (3.9).

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 8.0+4.1 · Ø 3.9 better than 98%
Enemies flashed per round 0.36+0.12 · Ø 0.24 better than 78%
Deaths per round 71%−2 pp · Ø 73% better than 78%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.70, Rating at 0.96, ADR at 75.0, Win rate at 53%
▼ Got worse
Nothing clear

Oct to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: August 2026 with 0.73. Last 3 months: 0.70 (at the start 0.68). Just below the average (0.71).

Patterns

From the last 158 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −24 ELO
25 matches · 28% win rate
In match 1 of the day +22 ELO
36 matches · 42% win rate
Between 18:00 and 24:00 +5 ELO, win rate 45%

h4rmony-hipp loses the most ELO on Dust 2: −24 ELO, 28% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Cache
  2. Highest rating in a match: 2.10 · Mirage
  3. Most kills in a match: 51 · Ancient

Maps in detail

from the last 158 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
68% better than 96%
0.71 right on the average
76.4 better than 41%
1.03 better than 69%
56% of 197 duels better than 85%
38% of 42 situations right on the average
Inferno28
39% better than 17%
0.71 better than 60%
79.3 better than 60%
1.00 better than 60%
59% of 102 duels better than 91%
56% of 16 situations better than 88%
Dust 225
28% better than 2%
0.61 better than 8%
67.8 better than 6%
0.87 better than 14%
51% of 86 duels better than 60%
21% of 14 situations better than 14%
Ancient14
71% -
0.74 -
77.8 -
1.03-
58% of 55 duels -
67% of 9 situations -
Nuke13
38% -
0.71 -
78.3 -
0.93-
51% of 79 duels -
50% of 6 situations -
Cache9
44% -
0.57 -
59.4 -
0.87-
46% of 24 duels -
50% of 2 situations -
Anubis6
33% -
0.61 -
70.7 -
0.85-
32% of 22 duels -
20% of 5 situations -
Overpass3
67% -
0.70 -
79.0 -
-
-
-
Vertigo3
33% -
0.63 -
70.9 -
0.89-
100% of 7 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How h4rmony-hipp plays

Across 158 matches h4rmony-hipp averages K/R 0.68 and ADR 74.7; the rating across the 138 rated matches is 0.97. Biggest strength: Utility damage per round at 8.0, better than 98% of level 5 players. Averages 14.7 kills per match with 48% headshots. The strongest map is Ancient with a 71% win rate in 14 matches. In 47 of 138 matches the rating was 1.10 or higher (34%), in 64 it was below 0.90. In 80 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: August 2026 at 1.03. h4rmony-hipp loses the most ELO on Dust 2 (−24 ELO, win rate 28%). Things go best on Mirage (+72 ELO, win rate 68%). Match no. 2 of the day goes best: 65% win rate, +50 ELO. Improved over the last three months: Headshots +3 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.96, ADR at 75.0, Win rate at 53%. Last 30 days: 38 matches, win rate 53%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.