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h1ncalY

Taiwan
On FACEIT since 2022 319 matches tracked 83 matches in 30 days
Last updated:

How does h1ncalY play?

Rating 1.01 K/R 0.73 ADR 80.4 from 319 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 319 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
EntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (310 matches).

2,001-2,249 ELO

Compared with 2,286 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 43%+3 pp · Ø 40% better than 73%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 85%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 90%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 0.99−0.04 · Ø 1.03 better than 34%
Pistol kills per match 2.8
Zeus kills1 in 319 matches
Knife kills 1 in 319 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.4%).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 31%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 66%
MVPs per match 2.4+0.1 · Ø 2.3 better than 59%
4Ks and aces 59x 4K, 8 aces in 310 matches

Utility and deaths

Average
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 17%
Enemies flashed per round 0.16−0.13 · Ø 0.29 better than 18%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +5 pp, ELO +552, First kills +2 pp
= Stayed the same
K/R at 0.73, ADR at 79.7, Headshots at 58%, Clutch 1v1 at 43%
▼ Got worse
Rating −0.06

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: November 2026 with 0.77. Last 3 months: 0.73 (at the start 0.74). Just below the average (0.74).

Patterns

From the last 319 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −102 ELO
131 matches · 52% win rate
On Anubis −1 ELO
53 matches · 45% win rate
On Tuesdays −140 ELO, win rate 37%

h1ncalY loses the most ELO on Mirage: −102 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Nuke
  2. Reached level 10 · Mirage
  3. Longest win streak: 10 wins in a row · Dust 2
  4. Most kills in a match: 39 · Mirage
  5. Highest rating in a match: 2.58 · Dust 2

Maps in detail

from the last 319 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage131
52% right on the average
0.71 better than 34%
79.3 better than 40%
0.99 better than 35%
49% of 778 duels better than 37%
42% of 62 situations better than 60%
Dust 273
55% better than 64%
0.71 better than 35%
79.5 better than 42%
0.98 better than 32%
47% of 416 duels better than 28%
42% of 36 situations better than 61%
Anubis53
45% better than 26%
0.78 better than 67%
83.0 better than 60%
1.06 better than 57%
49% of 310 duels better than 39%
38% of 13 situations right on the average
Nuke23
61% better than 68%
0.79 better than 67%
84.2 better than 65%
1.13 better than 73%
47% of 132 duels better than 26%
50% of 14 situations better than 79%
Ancient22
50% better than 43%
0.72 better than 39%
77.9 better than 32%
0.98 better than 34%
47% of 163 duels better than 28%
89% of 9 situations better than 99%
Inferno11
55% -
0.73 -
78.8 -
1.00-
54% of 74 duels -
0% of 1 situations -
Vertigo3
67% -
0.86 -
91.2 -
1.21-
40% of 10 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How h1ncalY plays

Across 319 matches h1ncalY averages K/R 0.73, ADR 80.4 and a rating of 1.01. Biggest strength: Headshot rate at 57%, better than 90% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.9, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 57% headshots. The strongest map is Nuke with a 61% win rate in 23 matches. In 119 of 319 matches the rating was 1.10 or higher (37%), in 124 it was below 0.90. In 310 matches with detailed stats: 59 4Ks and 8 aces. Best month by rating: November 2026 at 1.06. h1ncalY loses the most ELO on Mirage (−102 ELO, win rate 52%). Things go best on Nuke (+95 ELO, win rate 61%). Improved over the last three months: Win rate +5 pp, ELO +552, First kills +2 pp. Got weaker: Rating −0.06. Unchanged in recent months: K/R at 0.73, ADR at 79.7, Headshots at 58%, Clutch 1v1 at 43%. Last 30 days: 83 matches, win rate 49%, net ELO +37.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.