h1ksezz1

NE
21 matches tracked
Last updated:

How does h1ksezz1 play?

Rating 1.09 K/R 0.79 ADR 83.1 from 21 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.25 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 21 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 33% normal 0.90 to 1.09 29% weak 0.75 to 0.89 19% very weak below 0.75 5%
Player type
Goes in first and opens the round
More first kills per match than the level 4 average.
Entry
better than most on level 4 about average weaker than most
Level 4

Compared with 684 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

54% of opening duels won and so clearly above the average (49%).

Rounds with first kill 12%+3 pp · Ø 9% better than 81%
Opening duels won 54%+5 pp · Ø 49% better than 90%

Clutch

Average
Last one alive

0% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 47%
Clutch 1v2 won 0%−22 pp · Ø 22% better than 1%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 45%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so clearly above the average (0.94).

Headshot rate 36%−7 pp · Ø 43% better than 18%
AWP share of kills 8%−3 pp · Ø 11% better than 44%
K/D 1.10+0.16 · Ø 0.94 better than 95%
Pistol kills per match 1.3
Knife kills 2 in 21 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.8% of rounds and so well above the average (3.5%).

2K rounds 12.9%+0.4 pp · Ø 12.5% better than 60%
3K rounds 5.8%+2.3 pp · Ø 3.5% better than 99%
MVPs per match 2.5+0.4 · Ø 2.1 better than 95%
4Ks and aces 3x 4K, 0 aces in 21 matches

Utility and deaths

Average
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.23).

Utility hit rate 39%+4 pp · Ø 35% better than 80%
Utility damage per round 3.5−0.4 · Ø 3.9 better than 46%
Enemies flashed per round 0.09−0.14 · Ø 0.23 better than 13%
Deaths per round 72%−1 pp · Ø 73% better than 73%

Progress

One value per month, dashed line is the level 4 average
Whether h1ksezz1 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 21 matches, all from the last 3 months.

Kills per round (K/R)

0.80
AugSepOct

Patterns

Soon this shows where h1ksezz1 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 12 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Dust 2
  2. Highest rating in a match: 1.52 · Dust 2
  3. Longest win streak: 3 wins in a row · Dust 2

Maps in detail

from the last 21 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage12
50% -
0.81 -
85.3 -
1.11-
56% of 59 duels -
33% of 9 situations -
Dust 25
40% -
0.84 -
85.8 -
1.16-
52% of 23 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How h1ksezz1 plays

Across 21 matches h1ksezz1 averages K/R 0.79, ADR 83.1 and a rating of 1.09. Biggest strength: 3K rounds at 5.8%, better than 99% of level 4 players. Most room to improve: Headshot rate at 36%, better than only 18% of level 4 players. Averages 17.4 kills per match with 36% headshots. In 10 of 21 matches the rating was 1.10 or higher (48%), in 5 it was below 0.90. In 21 matches with detailed stats: 3 4Ks and 0 aces. Last 30 days: 5 matches, win rate 60%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.