h1ko-_-

China
On FACEIT since 2022 255 matches tracked 213 matches in 30 days
ELO ▲ 167
3,358
30-day peak: 3,358
Rank EU ▲ 1,896 places
#2,127
China #69 in China
30 days · prev. #4,023 · best #2,011
Last updated:

How does h1ko-_- play?

Rating 1.04 K/R 0.75 ADR 82.9 from 255 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 255 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 19% very weak below 0.75 19%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,342 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 51%−1 pp · Ø 52% better than 36%

Clutch

Average
Last one alive

30% of 1v1s won and so well below the average (41%).

Clutch 1v1 won 30%−11 pp · Ø 41% better than 9%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 37%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 30%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so well below the average (53%).

Headshot rate 47%−6 pp · Ø 53% better than 19%
AWP share of kills 11%−1 pp · Ø 12% better than 59%
K/D 1.04−0.01 · Ø 1.05 better than 35%
Pistol kills per match 2.4
Zeus kills1 in 255 matches
Knife kills 3 in 255 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 44%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 53%
MVPs per match 2.2−0.2 · Ø 2.4 better than 25%
4Ks and aces 40x 4K, 4 aces in 255 matches

Utility and deaths

Average
Nades, flashes and deaths

0.20 enemies flashed per round and so well below the average (0.32).

Utility hit rate 31%−3 pp · Ø 34% better than 29%
Utility damage per round 2.9−1.0 · Ø 3.9 better than 20%
Enemies flashed per round 0.20−0.12 · Ø 0.32 better than 15%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether h1ko-_- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 255 matches, all from the last 3 months.

Kills per round (K/R)

0.74
SepOct

Patterns

From the last 255 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −173 ELO
97 matches · 54% win rate
In match 1 of the day −97 ELO
29 matches · 38% win rate
On Wednesdays −81 ELO, win rate 45%

h1ko-_- loses the most ELO on Mirage: −173 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Most kills in a match: 42 · Mirage
  3. Highest rating in a match: 2.73 · Mirage

Maps in detail

from the last 255 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage97
54% better than 48%
0.80 better than 68%
87.8 better than 76%
1.09 better than 58%
53% of 482 duels right on the average
32% of 47 situations better than 28%
Dust 265
54% better than 47%
0.70 better than 24%
76.7 better than 23%
0.98 better than 20%
52% of 306 duels better than 47%
30% of 30 situations better than 26%
Ancient38
55% right on the average
0.74 better than 41%
83.8 better than 58%
1.03 better than 40%
49% of 172 duels better than 30%
24% of 17 situations better than 15%
Anubis37
62% better than 72%
0.74 better than 43%
82.2 better than 53%
1.04 better than 42%
50% of 149 duels better than 35%
31% of 16 situations better than 32%
Inferno11
45% -
0.70 -
75.1 -
1.03-
44% of 41 duels -
25% of 4 situations -
Nuke5
40% -
0.75 -
83.8 -
0.95-
52% of 25 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How h1ko-_- plays

Across 255 matches h1ko-_- averages K/R 0.75, ADR 82.9 and a rating of 1.04. Most room to improve: Clutch 1v1 won at 30%, better than only 9% of level 10 · 3,000-3,499 ELO players. Averages 16.5 kills per match with 47% headshots. The strongest map is Anubis with a 62% win rate in 37 matches. In 107 of 255 matches the rating was 1.10 or higher (42%), in 96 it was below 0.90. In 255 matches with detailed stats: 40 4Ks and 4 aces. h1ko-_- loses the most ELO on Mirage (−173 ELO, win rate 54%). Things go best in match 4 of the day (+58 ELO, win rate 60%). Match no. 4 of the day goes best: 60% win rate, +58 ELO. Last 30 days: 213 matches, win rate 55%, net ELO −279.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.