h1kery

Russia
77 matches tracked
ELO ▼ 12
2,170
30-day peak: 2,182
Rank EU
#151,996
Russia #35,959 in Russia
Last updated:

How does h1kery play?

Rating 0.90 K/R 0.62 ADR 70.1 from 77 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 77 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 31%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).

2,001-2,249 ELO

Compared with 1,975 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 86%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.03).

Headshot rate 47%−2 pp · Ø 49% better than 37%
AWP share of kills 2%−10 pp · Ø 12% better than 11%
K/D 0.90−0.13 · Ø 1.03 better than 9%
Pistol kills per match 2.1

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.4% of rounds and so well below the average (4.1%).

2K rounds 12.0%−1.4 pp · Ø 13.4% better than 16%
3K rounds 2.4%−1.7 pp · Ø 4.1% better than 1%
MVPs per match 1.7−0.6 · Ø 2.3 better than 3%
4Ks and aces 6x 4K, 0 aces in 42 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 20%
Enemies flashed per round 0.13−0.16 · Ø 0.29 better than 11%
Deaths per round 68%−4 pp · Ø 72% better than 89%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether h1kery is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 11 matches from the last 3 months and 66 before.

Kills per round (K/R)

0.59
MayJunJulAugSepOctNov

Best month: August 2026 with 0.63.

Patterns

From the last 77 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −15 ELO
31 matches · 55% win rate

h1kery loses the most ELO on Dust 2: −15 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 26 · Dust 2
  3. Reached level 10 · Ancient
  4. Highest rating in a match: 1.53 · Inferno

Maps in detail

from the last 77 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 231
55% better than 64%
0.60 better than 3%
68.9 better than 4%
0.89 better than 9%
45% of 97 duels better than 20%
53% of 19 situations better than 86%
Inferno14
64% -
0.67 -
71.4 -
0.98-
35% of 31 duels -
27% of 11 situations -
Ancient13
46% -
0.50 -
65.4 -
0.70-
54% of 35 duels -
0% of 3 situations -
Cache8
63% -
0.69 -
75.7 -
1.02-
50% of 16 duels -
0% of 4 situations -
Anubis4
75% -
0.64 -
69.5 -
0.92-
38% of 8 duels -
50% of 2 situations -
Nuke4
50% -
0.75 -
83.8 -
1.13-
50% of 18 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How h1kery plays

Across 77 matches h1kery averages K/R 0.62, ADR 70.1 and a rating of 0.90. Biggest strength: Deaths per round at just 68% (lower is better), better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.4%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 13.4 kills per match with 47% headshots. The strongest map is Inferno with a 64% win rate in 14 matches. In 21 of 77 matches the rating was 1.10 or higher (27%), in 36 it was below 0.90. In 42 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: May 2026 at 0.92. h1kery loses the most ELO on Dust 2 (−15 ELO, win rate 55%). Things go best in match 2 of the day (−38 ELO, win rate 68%). Match no. 2 of the day goes best: 68% win rate, −38 ELO. Last 30 days: 2 matches, win rate 50%, net ELO +38.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.