h1Z1r

Turkey
On FACEIT since 2019 118 matches tracked 40 matches in 30 days
ELO ▼ 42
2,002
30-day peak: 2,044
Rank EU
#259,456
Turkey #7,732 in Turkey
Last updated:

How does h1Z1r play?

Rating 1.27 K/R 0.91 ADR 100.6 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.27
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 86%
Rating distribution from 118 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 30% good 1.10 to 1.29 28% normal 0.90 to 1.09 18% weak 0.75 to 0.89 7% very weak below 0.75 8%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 18% of rounds and so well above the average (10%).

Rounds with first kill 18%+8 pp · Ø 10% better than 99%
Opening duels won 63%+12 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

40% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 53%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.28 K/D and so well above the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 43%
AWP share of kills 26%+15 pp · Ø 11% better than 93%
K/D 1.28+0.25 · Ø 1.03 better than 97%
Pistol kills per match 3.7
Zeus kills3 in 118 matches
Knife kills 5 in 118 matches

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.3).

2K rounds 16.6%+3.2 pp · Ø 13.4% better than 96%
3K rounds 6.1%+2.0 pp · Ø 4.1% better than 96%
MVPs per match 3.1+0.8 · Ø 2.3 better than 97%
4Ks and aces 43x 4K, 5 aces in 118 matches

Utility and deaths

Strength
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 46%+11 pp · Ø 35% better than 97%
Utility damage per round 7.1+2.8 · Ø 4.3 better than 96%
Enemies flashed per round 0.48+0.19 · Ø 0.29 better than 91%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 48%, ELO at 2,002
▼ Got worse
K/R −0.07, Rating −0.09, ADR −6.8, Win rate −5 pp, First kills −1 pp, Clutch 1v1 −30 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: August 2026 with 0.96. Last 3 months: 0.89 (at the start 0.96). Well above the average (0.74).

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −102 ELO
29 matches · 31% win rate
On Inferno −45 ELO
31 matches · 61% win rate

h1Z1r loses the most ELO on Anubis: −102 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Anubis
  2. Reached level 10 · Nuke
  3. Longest win streak: 8 wins in a row · Nuke
  4. Most kills in a match: 43 · Inferno
  5. Highest rating in a match: 2.13 · Dust 2

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno31
61% better than 77%
0.94 better than 98%
101.3 better than 97%
1.32 better than 98%
65% of 202 duels better than 96%
38% of 13 situations better than 46%
Anubis29
31% better than 3%
0.87 better than 92%
97.0 better than 97%
1.21 better than 92%
60% of 210 duels better than 88%
22% of 18 situations better than 16%
Dust 228
68% better than 95%
0.94 better than 98%
105.6 better than 99%
1.31 better than 97%
69% of 156 duels better than 99%
55% of 20 situations better than 89%
Nuke15
73% better than 91%
0.92 better than 97%
96.9 better than 95%
1.29 better than 97%
57% of 94 duels better than 73%
50% of 6 situations better than 76%
Cache8
50% -
0.92 -
101.8 -
1.24-
61% of 51 duels -
25% of 4 situations -
Vertigo4
25% -
0.97 -
105.9 -
1.24-
65% of 20 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How h1Z1r plays

Across 118 matches h1Z1r averages K/R 0.91, ADR 100.6 and a rating of 1.27. Biggest strength: Damage per round (ADR) at 100.6, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 20.2 kills per match with 48% headshots. The strongest map is Nuke with a 73% win rate in 15 matches. In 80 of 118 matches the rating was 1.10 or higher (68%), in 17 it was below 0.90. In 118 matches with detailed stats: 43 4Ks and 5 aces. Best month by rating: August 2026 at 1.33. h1Z1r loses the most ELO on Anubis (−102 ELO, win rate 31%). Things go best on Dust 2 (+81 ELO, win rate 68%). Match no. 2 of the day goes best: 64% win rate, −18 ELO. Got weaker: K/R −0.07, Rating −0.09, ADR −6.8, Win rate −5 pp, First kills −1 pp, Clutch 1v1 −30 pp. Unchanged in recent months: Headshots at 48%, ELO at 2,002. Last 30 days: 40 matches, win rate 48%, net ELO −82.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.