h0pelesss1

Russia
On FACEIT since 2022 177 matches tracked 33 matches in 30 days
Last updated:

How does h0pelesss1 play?

Rating 0.95 (from 134 matches) K/R 0.68 ADR 73.9 from 177 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 134 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 13% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 31%
Player type
Clicks heads
Higher headshot rate than the level 6 average.
Headshots
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (114 matches).

Level 6

Compared with 1,186 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so clearly below the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 44%−5 pp · Ø 49% better than 10%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 15%−7 pp · Ø 22% better than 17%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so well above the average (45%).

Headshot rate 51%+6 pp · Ø 45% better than 82%
AWP share of kills 12%+2 pp · Ø 10% better than 61%
K/D 0.91−0.07 · Ø 0.98 better than 22%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.6%−0.2 pp · Ø 12.8% better than 40%
3K rounds 3.4%−0.4 pp · Ø 3.8% better than 31%
MVPs per match 2.0−0.2 · Ø 2.2 better than 31%
4Ks and aces 19x 4K, 3 aces in 114 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.25).

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 3.7−0.3 · Ø 4.0 better than 47%
Enemies flashed per round 0.13−0.12 · Ø 0.25 better than 20%
Deaths per round 74%+1 pp · Ø 73% better than 39%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +9 pp, ELO +81
= Stayed the same
K/R at 0.71, Rating at 1.00, ADR at 77.5
▼ Got worse
Win rate −7 pp

Sep to Nov 2026 compared with Feb to Jul 2026.

Kills per round (K/R)

0.72
FebMarAprMayJunJulAugSepOctNov

Best month: October 2026 with 0.78. Last 3 months: 0.71 (at the start 0.68). Right on the average (0.71).

Patterns

From the last 177 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −54 ELO
44 matches · 52% win rate
On Dust 2 −19 ELO
45 matches · 40% win rate
Between 18:00 and 24:00 −3 ELO, win rate 45%
On Wednesdays −5 ELO, win rate 33%

h0pelesss1 loses the most ELO on Mirage: −54 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.11 · Dust 2
  2. Longest win streak: 7 wins in a row · Anubis
  3. Most kills in a match: 41 · Dust 2

Maps in detail

from the last 177 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 245
40% better than 17%
0.73 better than 58%
76.4 better than 35%
1.03 better than 64%
45% of 188 duels better than 22%
43% of 23 situations better than 66%
Mirage44
52% better than 58%
0.70 better than 42%
77.6 better than 44%
0.96 better than 39%
51% of 141 duels better than 58%
38% of 16 situations right on the average
Ancient35
54% better than 65%
0.59 better than 3%
68.5 better than 4%
0.82 better than 5%
38% of 130 duels better than 5%
36% of 14 situations right on the average
Anubis24
50% right on the average
0.70 better than 41%
75.8 better than 29%
1.00 better than 53%
43% of 84 duels better than 18%
33% of 12 situations better than 38%
Inferno14
71% -
0.67 -
74.3 -
0.99-
59% of 37 duels -
60% of 5 situations -
Nuke7
43% -
0.54 -
63.4 -
0.89-
35% of 17 duels -
100% of 3 situations -
Cache6
33% -
0.58 -
62.6 -
0.81-
39% of 18 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How h0pelesss1 plays

Across 177 matches h0pelesss1 averages K/R 0.68 and ADR 73.9; the rating across the 134 rated matches is 0.95. Biggest strength: Headshot rate at 51%, better than 82% of level 6 players. Most room to improve: Opening duels won at 44%, better than only 10% of level 6 players. Averages 14.8 kills per match with 51% headshots. The strongest map is Inferno with a 71% win rate in 14 matches. In 39 of 134 matches the rating was 1.10 or higher (29%), in 63 it was below 0.90. In 114 matches with detailed stats: 19 4Ks and 3 aces. Best month by rating: October 2026 at 1.08. h0pelesss1 loses the most ELO on Mirage (−54 ELO, win rate 52%). Things go best on Ancient (+34 ELO, win rate 54%). From match no. 5 of the day on, things go best: 58% win rate, +4 ELO. Improved over the last three months: Headshots +9 pp, ELO +81. Got weaker: Win rate −7 pp. Unchanged in recent months: K/R at 0.71, Rating at 1.00, ADR at 77.5. Last 30 days: 33 matches, win rate 55%, net ELO +12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.