h0lyraiN

China
On FACEIT since 2025 299 matches tracked 72 matches in 30 days
Last updated:

How does h0lyraiN play?

Rating 1.12 K/R 0.80 ADR 86.0 from 299 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 299 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 10% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More 1v1 and 1v2 wins than the level 9 average.
Multi-killsClutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (237 matches).

Level 9

Compared with 1,630 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 55%+5 pp · Ø 50% better than 85%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 57%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so clearly above the average (1.01).

Headshot rate 46%−2 pp · Ø 48% better than 36%
AWP share of kills 9%−2 pp · Ø 11% better than 51%
K/D 1.11+0.10 · Ø 1.01 better than 85%
Pistol kills per match 2.2
Zeus kills1 in 299 matches
Knife kills 3 in 299 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so well above the average (4.0%).

2K rounds 13.8%+0.5 pp · Ø 13.3% better than 67%
3K rounds 5.1%+1.1 pp · Ø 4.0% better than 90%
MVPs per match 2.4+0.1 · Ø 2.3 better than 69%
4Ks and aces 58x 4K, 10 aces in 237 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 39%
Enemies flashed per round 0.25−0.03 · Ø 0.28 better than 45%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.80, Rating at 1.13, ADR at 85.8, Headshots at 46%, Win rate at 46%, ELO at 1,840
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: October 2026 with 0.82. Last 3 months: 0.80 (at the start 0.79). Clearly above the average (0.73).

Patterns

From the last 299 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −252 ELO
86 matches · 53% win rate
On Inferno −154 ELO
51 matches · 43% win rate
Between 18:00 and 24:00 −317 ELO, win rate 41%
On Saturdays −201 ELO, win rate 40%

h0lyraiN loses the most ELO on Dust 2: −252 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Mirage
  2. Highest rating in a match: 2.18 · Mirage
  3. Longest win streak: 9 wins in a row · Nuke

Maps in detail

from the last 299 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage99
52% better than 56%
0.79 better than 77%
85.1 better than 76%
1.13 better than 85%
58% of 429 duels better than 87%
38% of 82 situations right on the average
Dust 286
53% better than 58%
0.82 better than 88%
90.8 better than 92%
1.15 better than 88%
54% of 410 duels better than 72%
53% of 57 situations better than 87%
Inferno51
43% better than 20%
0.79 better than 79%
82.5 better than 63%
1.12 better than 79%
53% of 192 duels better than 59%
50% of 34 situations better than 73%
Ancient21
43% better than 26%
0.79 better than 78%
82.1 better than 62%
1.10 better than 80%
51% of 87 duels better than 53%
58% of 24 situations better than 88%
Anubis19
21% better than 1%
0.83 better than 91%
89.2 better than 90%
1.12 better than 85%
58% of 76 duels better than 86%
57% of 7 situations better than 90%
Cache12
25% -
0.68 -
78.7 -
0.96-
56% of 63 duels -
29% of 7 situations -
Vertigo6
33% -
0.88 -
95.9 -
1.13-
56% of 25 duels -
0% of 4 situations -
Nuke5
40% -
0.64 -
68.0 -
0.93-
48% of 21 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How h0lyraiN plays

Across 299 matches h0lyraiN averages K/R 0.80, ADR 86.0 and a rating of 1.12. Biggest strength: 3K rounds at 5.1%, better than 90% of level 9 players. Most room to improve: Utility hit rate at 29%, better than only 14% of level 9 players. Averages 17.3 kills per match with 46% headshots. The strongest map is Dust 2 with a 53% win rate in 86 matches. In 142 of 299 matches the rating was 1.10 or higher (47%), in 77 it was below 0.90. In 237 matches with detailed stats: 58 4Ks and 10 aces. Best month by rating: October 2026 at 1.16. h0lyraiN loses the most ELO on Dust 2 (−252 ELO, win rate 53%). Things go best in match 2 of the day (+161 ELO, win rate 53%). Match no. 2 of the day goes best: 53% win rate, +161 ELO. Unchanged in recent months: K/R at 0.80, Rating at 1.13, ADR at 85.8, Headshots at 46%, Win rate at 46%, ELO at 1,840. Last 30 days: 72 matches, win rate 43%, net ELO −304.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.