gzP7hrBI6N

Chad
On FACEIT since 2022 287 matches tracked 63 matches in 30 days
ELO ▲ 145
3,419
30-day peak: 3,441
Rank EU ▼ 3 places
#1,686
Chad #1 in Chad
30 days · prev. #1,683 · best #1,056
Last updated:
Next update possible in 1h 31m

How does gzP7hrBI6N play?

Rating 1.00 (from 279 matches) K/R 0.72 ADR 79.1 from 287 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 287 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (245 matches).

3,000-3,499 ELO

Compared with 7,387 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 23%
Opening duels won 50%−2 pp · Ø 52% better than 29%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 92%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 37%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so slightly below the average (1.05).

Headshot rate 50%−3 pp · Ø 53% better than 33%
AWP share of kills 5%−7 pp · Ø 12% better than 31%
K/D 1.00−0.05 · Ø 1.05 better than 22%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.4%−0.1 pp · Ø 13.5% better than 39%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 25%
MVPs per match 2.2−0.2 · Ø 2.4 better than 25%
4Ks and aces 44x 4K, 2 aces in 245 matches

Utility and deaths

Average
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.32).

Utility hit rate 31%−3 pp · Ø 34% better than 29%
Utility damage per round 3.3−0.6 · Ø 3.9 better than 31%
Enemies flashed per round 0.09−0.23 · Ø 0.32 better than 1%
Deaths per round 73%+2 pp · Ø 71% better than 18%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.06, Rating +0.09, ELO +320
= Stayed the same
ADR at 79.3
▼ Got worse
Headshots −6 pp, Win rate −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: October 2026 with 0.76. Last 3 months: 0.73 (at the start 0.67). Just below the average (0.75).

Patterns

From the last 287 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −56 ELO
61 matches · 48% win rate
On Wednesdays +90 ELO, win rate 42%

gzP7hrBI6N loses the most ELO on Dust 2: −56 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Most kills in a match: 33 · Ancient
  3. Highest rating in a match: 2.06 · Ancient
  4. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 287 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient99
54% better than 47%
0.76 right on the average
82.1 better than 49%
1.05 better than 46%
51% of 422 duels better than 42%
55% of 53 situations better than 86%
Dust 261
48% better than 25%
0.71 better than 28%
79.7 better than 38%
0.98 better than 20%
48% of 263 duels better than 26%
56% of 27 situations better than 89%
Anubis51
47% better than 22%
0.69 better than 21%
76.4 better than 23%
0.94 better than 13%
53% of 224 duels right on the average
35% of 20 situations better than 41%
Nuke36
75% better than 94%
0.75 better than 40%
83.2 better than 52%
1.05 better than 38%
47% of 176 duels better than 18%
53% of 17 situations better than 80%
Inferno22
50% better than 16%
0.69 better than 14%
70.6 better than 3%
0.96 better than 11%
50% of 84 duels better than 22%
0% of 7 situations better than 1%
Cache13
62% -
0.70 -
70.7 -
0.96-
51% of 39 duels -
57% of 7 situations -
Mirage5
20% -
0.64 -
69.3 -
0.82-
34% of 29 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gzP7hrBI6N plays

Across 287 matches gzP7hrBI6N averages K/R 0.72 and ADR 79.1; the rating across the 279 rated matches is 1.00. Biggest strength: Clutch 1v1 won at 49%, better than 92% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 73%, better than only 18% of level 10 · 3,000-3,499 ELO players. Averages 15.7 kills per match with 50% headshots. The strongest map is Nuke with a 75% win rate in 36 matches. In 105 of 287 matches the rating was 1.10 or higher (37%), in 113 it was below 0.90. In 245 matches with detailed stats: 44 4Ks and 2 aces. Best month by rating: October 2026 at 1.03. gzP7hrBI6N loses the most ELO on Dust 2 (−56 ELO, win rate 48%). Things go best on Ancient (+360 ELO, win rate 54%). Match no. 4 of the day goes best: 58% win rate, −30 ELO. Improved over the last three months: K/R +0.06, Rating +0.09, ELO +320. Got weaker: Headshots −6 pp, Win rate −3 pp. Unchanged in recent months: ADR at 79.3. Last 30 days: 63 matches, win rate 54%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.