gypsy_-

Armenia
On FACEIT since 2026 210 matches tracked 59 matches in 30 days
ELO ▲ 56
3,150
30-day peak: 3,249
Rank EU ▲ 342 places
#5,076
Armenia #13 in Armenia
30 days · prev. #5,418 · best #3,673
Last updated:

How does gypsy_- play?

Rating 1.11 K/R 0.80 ADR 86.7 from 210 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 210 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 23% good 1.10 to 1.29 23% normal 0.90 to 1.09 17% weak 0.75 to 0.89 12% very weak below 0.75 19%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,646 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 69%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 27%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so slightly below the average (52%).

Headshot rate 50%−2 pp · Ø 52% better than 33%
AWP share of kills 14%+2 pp · Ø 12% better than 68%
K/D 1.12+0.06 · Ø 1.06 better than 63%
Pistol kills per match 3.3
Knife kills 19 in 210 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so clearly above the average (4.2%).

2K rounds 14.2%+0.6 pp · Ø 13.6% better than 60%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 78%
MVPs per match 2.6+0.2 · Ø 2.4 better than 69%
4Ks and aces 42x 4K, 2 aces in 210 matches

Utility and deaths

Average
Nades, flashes and deaths

0.50 enemies flashed per round and so well above the average (0.31).

Utility hit rate 35%+1 pp · Ø 34% better than 61%
Utility damage per round 4.1+0.2 · Ø 3.9 better than 59%
Enemies flashed per round 0.50+0.19 · Ø 0.31 better than 91%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +485, Clutch 1v1 +23 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.12, Rating −0.17, ADR −10.5, Headshots −2 pp, Win rate −21 pp, First kills −2 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: August 2026 with 0.90. Last 3 months: 0.78 (at the start 0.90). Slightly above the average (0.75).

Patterns

From the last 210 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −79 ELO
37 matches · 54% win rate
On Mirage −74 ELO
64 matches · 48% win rate
On Wednesdays −13 ELO, win rate 50%

gypsy_- loses the most ELO on Anubis: −79 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Nuke
  2. Highest rating in a match: 2.59 · Anubis
  3. Most kills in a match: 40 · Ancient
  4. Recorded match no. 100 · Inferno

Maps in detail

from the last 210 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
48% better than 23%
0.80 better than 69%
87.7 better than 77%
1.08 better than 56%
49% of 329 duels better than 29%
40% of 43 situations better than 55%
Ancient43
60% better than 67%
0.80 better than 71%
85.6 better than 67%
1.10 better than 65%
51% of 220 duels better than 41%
30% of 23 situations better than 28%
Anubis37
54% better than 46%
0.76 better than 54%
81.0 better than 47%
1.05 better than 47%
52% of 198 duels right on the average
39% of 31 situations better than 52%
Nuke30
80% better than 98%
0.89 better than 91%
94.9 better than 92%
1.26 better than 89%
58% of 139 duels better than 74%
20% of 15 situations better than 11%
Cache16
81% better than 98%
0.90 better than 89%
96.9 better than 90%
1.29 better than 88%
60% of 82 duels better than 78%
36% of 11 situations better than 42%
Dust 214
36% -
0.62 -
72.3 -
0.88-
46% of 83 duels -
100% of 1 situations -
Inferno5
60% -
0.85 -
92.3 -
1.14-
48% of 33 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gypsy_- plays

Across 210 matches gypsy_- averages K/R 0.80, ADR 86.7 and a rating of 1.11. Biggest strength: 3K rounds at 5.1%, better than 78% of level 10 · 3,000-3,499 ELO players. Averages 17.4 kills per match with 50% headshots. The strongest map is Cache with a 81% win rate in 16 matches. In 109 of 210 matches the rating was 1.10 or higher (52%), in 65 it was below 0.90. In 210 matches with detailed stats: 42 4Ks and 2 aces. Best month by rating: August 2026 at 1.25. gypsy_- loses the most ELO on Anubis (−79 ELO, win rate 54%). Things go best on Nuke (+92 ELO, win rate 80%). Match no. 3 of the day goes best: 69% win rate, +18 ELO. Improved over the last three months: ELO +485, Clutch 1v1 +23 pp. Got weaker: K/R −0.12, Rating −0.17, ADR −10.5, Headshots −2 pp, Win rate −21 pp, First kills −2 pp. Last 30 days: 59 matches, win rate 53%, net ELO +130.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.