gxvpp

Ukraine
On FACEIT since 2023 157 matches tracked 54 matches in 30 days
ELO ▲ 281
2,055
30-day peak: 2,055
Rank EU
#219,787
Ukraine #8,662 in Ukraine
Last updated:

How does gxvpp play?

Rating 1.17 K/R 0.85 ADR 91.5 from 157 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 157 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 31% good 1.10 to 1.29 22% normal 0.90 to 1.09 20% weak 0.75 to 0.89 8% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (156 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 56%+5 pp · Ø 51% better than 84%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 34%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.03).

Headshot rate 51%+2 pp · Ø 49% better than 62%
AWP share of kills 20%+9 pp · Ø 11% better than 85%
K/D 1.13+0.10 · Ø 1.03 better than 81%
Pistol kills per match 4.2
Zeus kills1 in 157 matches
Knife kills 1 in 157 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.1% of rounds and so well above the average (4.1%).

2K rounds 15.0%+1.6 pp · Ø 13.4% better than 84%
3K rounds 6.1%+2.0 pp · Ø 4.1% better than 96%
MVPs per match 2.9+0.6 · Ø 2.3 better than 93%
4Ks and aces 49x 4K, 5 aces in 156 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 3.3−1.0 · Ø 4.3 better than 27%
Enemies flashed per round 0.12−0.17 · Ø 0.29 better than 9%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +4 pp, ELO +356
= Stayed the same
K/R at 0.85, Rating at 1.17, ADR at 91.6
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Dec 2025 to Aug 2026.

Kills per round (K/R)

0.91
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: November 2026 with 0.91. Last 3 months: 0.85 (at the start 0.84). Well above the average (0.74).

Patterns

From the last 157 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −120 ELO
27 matches · 44% win rate
On Mirage −91 ELO
52 matches · 54% win rate
On Ancient −36 ELO
21 matches · 38% win rate

gxvpp loses the most ELO in match 3 of the day: −120 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Reached level 10 · Mirage
  3. Recorded match no. 100 · Mirage
  4. Most kills in a match: 44 · Cache
  5. Highest rating in a match: 2.19 · Cache

Maps in detail

from the last 157 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
54% better than 60%
0.84 better than 87%
92.4 better than 91%
1.14 better than 82%
54% of 355 duels better than 67%
38% of 21 situations right on the average
Dust 241
49% better than 40%
0.90 better than 96%
96.8 better than 96%
1.27 better than 96%
54% of 241 duels better than 67%
56% of 34 situations better than 90%
Ancient21
38% better than 10%
0.78 better than 68%
81.7 better than 52%
1.09 better than 73%
60% of 97 duels better than 91%
40% of 10 situations better than 57%
Cache21
67% better than 79%
0.85 better than 86%
90.5 better than 87%
1.18 better than 82%
65% of 110 duels better than 92%
64% of 11 situations better than 94%
Inferno11
36% -
0.83 -
89.2 -
1.11-
59% of 58 duels -
0% of 2 situations -
Nuke9
67% -
0.80 -
88.0 -
1.04-
49% of 57 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gxvpp plays

Across 157 matches gxvpp averages K/R 0.85, ADR 91.5 and a rating of 1.17. Biggest strength: 3K rounds at 6.1%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 18.8 kills per match with 51% headshots. The strongest map is Cache with a 67% win rate in 21 matches. In 89 of 157 matches the rating was 1.10 or higher (57%), in 36 it was below 0.90. In 156 matches with detailed stats: 49 4Ks and 5 aces. Best month by rating: October 2026 at 1.26. gxvpp loses the most ELO in match 3 of the day (−120 ELO, win rate 44%). Things go best from match 5 of the day (+61 ELO, win rate 57%). Match no. 1 of the day goes best: 58% win rate, −49 ELO. Improved over the last three months: Win rate +4 pp, ELO +356. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.85, Rating at 1.17, ADR at 91.6. Last 30 days: 54 matches, win rate 59%, net ELO +81.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.