gwarzo

Canada
On FACEIT since 2015 241 matches tracked 63 matches in 30 days
ELO ▼ 75
1,975
30-day peak: 2,159
Rank NA ▼ 2,487 places
#8,321
30 days · prev. #5,834 · best #4,709
Last updated:

How does gwarzo play?

Rating 1.00 (from 234 matches) K/R 0.70 ADR 77.0 from 241 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 45%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 234 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 26%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (163 matches).

Level 9

Compared with 1,739 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−2 pp · Ø 50% better than 29%

Clutch

Average
Last one alive

18% of 1v2s won and so just below the average (20%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 43%
Clutch 1v2 won 18%−2 pp · Ø 20% better than 29%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (48%).

Headshot rate 41%−7 pp · Ø 48% better than 14%
AWP share of kills 17%+7 pp · Ø 10% better than 79%
K/D 0.98−0.03 · Ø 1.01 better than 38%
Pistol kills per match 2.6
Knife kills 4 in 241 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so slightly below the average (13.2%).

2K rounds 12.6%−0.6 pp · Ø 13.2% better than 33%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 26x 4K, 4 aces in 163 matches

Utility and deaths

Average
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.28).

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 3.8−0.6 · Ø 4.4 better than 45%
Enemies flashed per round 0.41+0.13 · Ø 0.28 better than 82%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, Rating at 1.00, ADR at 77.0
▼ Got worse
Headshots −5 pp, Win rate −3 pp, ELO −63

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: September 2026 with 0.77. Last 3 months: 0.71 (at the start 0.70). Just below the average (0.73).

Patterns

From the last 241 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −83 ELO
68 matches · 43% win rate
On Anubis −69 ELO
35 matches · 40% win rate
On Tuesdays −30 ELO, win rate 43%

gwarzo loses the most ELO in match 2 of the day: −83 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Mirage
  2. Recorded match no. 100 · Cache
  3. Reached level 10 · Anubis
  4. Highest rating in a match: 1.95 · Mirage
  5. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 241 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
45% better than 28%
0.68 better than 25%
74.6 better than 22%
0.95 better than 26%
47% of 282 duels better than 28%
47% of 34 situations better than 77%
Dust 253
57% better than 76%
0.71 better than 42%
78.3 better than 42%
0.99 better than 42%
46% of 281 duels better than 26%
29% of 31 situations better than 27%
Anubis35
40% better than 16%
0.68 better than 26%
76.6 better than 31%
0.93 better than 23%
52% of 151 duels better than 58%
30% of 20 situations better than 29%
Inferno31
65% better than 86%
0.68 better than 25%
73.9 better than 16%
0.97 better than 27%
42% of 140 duels better than 7%
25% of 12 situations better than 21%
Ancient27
33% better than 6%
0.71 better than 41%
77.5 better than 36%
1.01 right on the average
44% of 116 duels better than 17%
47% of 17 situations better than 74%
Nuke21
67% better than 87%
0.73 better than 39%
78.7 better than 37%
1.12 better than 72%
56% of 80 duels better than 70%
35% of 17 situations better than 36%
Cache11
55% -
0.82 -
86.8 -
1.16-
52% of 52 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gwarzo plays

Across 241 matches gwarzo averages K/R 0.70 and ADR 77.0; the rating across the 234 rated matches is 1.00. Most room to improve: Headshot rate at 41%, better than only 14% of level 9 players. Averages 15.5 kills per match with 41% headshots. The strongest map is Nuke with a 67% win rate in 21 matches. In 82 of 234 matches the rating was 1.10 or higher (35%), in 97 it was below 0.90. In 163 matches with detailed stats: 26 4Ks and 4 aces. Best month by rating: September 2026 at 1.08. gwarzo loses the most ELO in match 2 of the day (−83 ELO, win rate 43%). Things go best on Dust 2 (+158 ELO, win rate 57%). Match no. 4 of the day goes best: 58% win rate, +37 ELO. Got weaker: Headshots −5 pp, Win rate −3 pp, ELO −63. Unchanged in recent months: K/R at 0.71, Rating at 1.00, ADR at 77.0. Last 30 days: 63 matches, win rate 51%, net ELO −58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.