guxa3

Japan
196 matches tracked
Last updated:

How does guxa3 play?

Rating 1.06 (from 175 matches) K/R 0.77 ADR 86.2 from 196 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 175 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average. More 4Ks and aces per 100 rounds than the level 7 average. Higher headshot rate than the level 7 average.
EntryMulti-killsHeadshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (104 matches).

Level 7

Compared with 1,116 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 97%
Opening duels won 53%+3 pp · Ø 50% better than 76%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 19%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 5%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (46%).

Headshot rate 53%+7 pp · Ø 46% better than 84%
AWP share of kills 9%−2 pp · Ø 11% better than 55%
K/D 1.01+0.01 · Ø 1.00 better than 59%
Pistol kills per match 2.8
Knife kills 5 in 196 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.2).

2K rounds 14.0%+0.9 pp · Ø 13.1% better than 73%
3K rounds 5.2%+1.3 pp · Ø 3.9% better than 92%
MVPs per match 2.7+0.5 · Ø 2.2 better than 92%
4Ks and aces 24x 4K, 1 ace in 104 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 86%
Utility damage per round 3.4−0.7 · Ø 4.1 better than 34%
Enemies flashed per round 0.23−0.03 · Ø 0.26 better than 44%
Deaths per round 76%+4 pp · Ø 72% better than 16%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +12 pp, ELO +255
= Stayed the same
K/R at 0.77, Rating at 1.06, ADR at 85.9, Win rate at 56%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: July 2026 with 0.79. Last 3 months unchanged at 0.77. Clearly above the average (0.72).

Patterns

From the last 196 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Thursdays +49 ELO, win rate 50%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Nuke
  2. Highest rating in a match: 1.97 · Anubis
  3. Most kills in a match: 43 · Dust 2

Maps in detail

from the last 196 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 255
51% better than 51%
0.80 better than 84%
89.7 better than 90%
1.09 better than 78%
54% of 328 duels better than 72%
44% of 16 situations better than 70%
Mirage55
55% better than 66%
0.72 better than 46%
80.2 better than 51%
1.00 better than 47%
52% of 286 duels better than 61%
40% of 20 situations better than 56%
Anubis25
64% better than 89%
0.79 better than 82%
88.1 better than 88%
1.14 better than 90%
57% of 128 duels better than 85%
20% of 5 situations better than 9%
Ancient21
67% better than 93%
0.79 better than 81%
88.0 better than 87%
1.06 better than 70%
58% of 132 duels better than 88%
20% of 10 situations better than 14%
Inferno16
44% better than 23%
0.80 better than 90%
91.3 better than 94%
1.09-
54% of 83 duels better than 72%
33% of 9 situations better than 40%
Nuke12
50% -
0.79 -
83.4 -
1.07-
47% of 76 duels -
14% of 7 situations -
Cache10
50% -
0.76 -
88.5 -
1.01-
41% of 70 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How guxa3 plays

Across 196 matches guxa3 averages K/R 0.77 and ADR 86.2; the rating across the 175 rated matches is 1.06. Biggest strength: Rounds with first kill at 15%, better than 97% of level 7 players. Most room to improve: Deaths per round at 76%, better than only 16% of level 7 players. Averages 17.2 kills per match with 53% headshots. The strongest map is Ancient with a 67% win rate in 21 matches. In 73 of 175 matches the rating was 1.10 or higher (42%), in 61 it was below 0.90. In 104 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: July 2026 at 1.09. Things go best on Dust 2 (+117 ELO, win rate 51%). Match no. 3 of the day goes best: 61% win rate, +26 ELO. Improved over the last three months: Headshots +12 pp, ELO +255. Unchanged in recent months: K/R at 0.77, Rating at 1.06, ADR at 85.9, Win rate at 56%. Last 30 days: 2 matches, win rate 50%, net ELO +11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.