gustaGOAT-
How does gustaGOAT- play?
Compared with 2,339 players in this group, each player over up to their last 100 matches.
Opening
Average62% of opening duels won and so well above the average (51%).
Clutch
Strength2.6 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average33% headshots and so well below the average (51%).
Impact
Strength2.9 MVPs per match and so well above the average (2.3).
Utility and deaths
StrengthDied in 64% of rounds and so well below the average (72%). Lower is better.
Patterns
From the last 88 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 9 wins in a row · Mirage
- Most kills in a match: 32 · Inferno
- Highest rating in a match: 3.40 · Cache
Maps in detail
from the last 88 matchesCompared with players on the same level who have at least 15 matches on the map.
How gustaGOAT- plays
Across 25 matches gustaGOAT- averages K/R 0.81, ADR 84.7 and a rating of 1.17. Biggest strength: Deaths per round at just 64% (lower is better), better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 33%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 19.1 kills per match with 33% headshots. The strongest map is Inferno with a 72% win rate in 18 matches. In 25 of 41 matches the rating was 1.10 or higher (61%), in 8 it was below 0.90. In 25 matches with detailed stats: 6 4Ks and 2 aces. Things go best on Mirage (+111 ELO, win rate 71%). Match no. 2 of the day goes best: 76% win rate, +69 ELO. Last 30 days: 25 matches, win rate 80%, net ELO +99.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.