guido999

Isle of Man
On FACEIT since 2025 243 matches tracked 61 matches in 30 days
ELO ▲ 46
2,119
30-day peak: 2,195
Rank EU
#179,064
Isle of Man #239 in Isle of Man
Last updated:

How does guido999 play?

Rating 1.04 K/R 0.75 ADR 82.9 from 243 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 243 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 19% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (235 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 50%−1 pp · Ø 51% better than 40%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 75%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 84%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.02−0.01 · Ø 1.03 better than 46%
Pistol kills per match 2.6
Knife kills 1 in 243 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.1%).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 57%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 75%
MVPs per match 2.4+0.1 · Ø 2.3 better than 59%
4Ks and aces 40x 4K, 5 aces in 235 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 92%
Utility damage per round 6.2+2.0 · Ø 4.2 better than 90%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 27%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +87
= Stayed the same
ADR at 81.1
▼ Got worse
K/R −0.04, Rating −0.07, Headshots −3 pp, Win rate −5 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: November 2026 with 0.78. Last 3 months: 0.73 (at the start 0.77). Just below the average (0.74).

Patterns

From the last 243 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −133 ELO
40 matches · 50% win rate
On Inferno −6 ELO
42 matches · 69% win rate
On Wednesdays −93 ELO, win rate 47%

guido999 loses the most ELO on Anubis: −133 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.50 · Mirage
  2. Reached level 10 · Dust 2
  3. Recorded match no. 100 · Inferno
  4. Longest win streak: 6 wins in a row · Nuke
  5. Most kills in a match: 33 · Mirage

Maps in detail

from the last 243 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
46% better than 31%
0.78 better than 69%
85.9 better than 74%
1.10 better than 73%
51% of 313 duels right on the average
43% of 37 situations better than 64%
Inferno42
69% better than 91%
0.76 better than 56%
84.3 better than 62%
1.06 right on the average
50% of 207 duels better than 36%
31% of 16 situations better than 34%
Anubis40
50% better than 45%
0.74 right on the average
80.9 better than 49%
1.00 better than 35%
50% of 178 duels better than 44%
35% of 26 situations better than 43%
Nuke31
65% better than 79%
0.73 better than 37%
78.8 better than 33%
1.04 better than 47%
46% of 128 duels better than 15%
60% of 15 situations better than 92%
Cache24
50% -
0.69 -
80.9 -
0.94-
51% of 120 duels -
40% of 10 situations -
Dust 221
29% better than 2%
0.72 better than 39%
80.8 better than 47%
0.97 better than 27%
50% of 112 duels better than 41%
53% of 17 situations better than 86%
Ancient18
61% better than 80%
0.78 better than 68%
84.8 better than 66%
1.07 better than 65%
48% of 92 duels better than 31%
17% of 6 situations better than 8%

Compared with players on the same level who have at least 15 matches on the map.

How guido999 plays

Across 243 matches guido999 averages K/R 0.75, ADR 82.9 and a rating of 1.04. Biggest strength: Utility hit rate at 43%, better than 92% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 55% headshots. The strongest map is Inferno with a 69% win rate in 42 matches. In 102 of 243 matches the rating was 1.10 or higher (42%), in 94 it was below 0.90. In 235 matches with detailed stats: 40 4Ks and 5 aces. Best month by rating: November 2026 at 1.09. guido999 loses the most ELO on Anubis (−133 ELO, win rate 50%). Things go best on Cache (+92 ELO, win rate 50%). Match no. 3 of the day goes best: 58% win rate, +55 ELO. Improved over the last three months: ELO +87. Got weaker: K/R −0.04, Rating −0.07, Headshots −3 pp, Win rate −5 pp. Unchanged in recent months: ADR at 81.1. Last 30 days: 61 matches, win rate 51%, net ELO +43.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.