guida0

Australia
On FACEIT since 2018 62 matches tracked 25 matches in 30 days
ELO
1,514
Peak across the last 62 matches: 1,718
Rank OCE ▼ 890 places
#3,116
30 days · prev. #2,226 · best #2,206
Last updated:

How does guida0 play?

Rating 1.00 K/R 0.71 ADR 76.7 from 62 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 62 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 19% normal 0.90 to 1.09 32% weak 0.75 to 0.89 18% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average.
Multi-kills
better than most on level 7 about average weaker than most
Level 7

Compared with 1,116 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 37%
Opening duels won 48%−2 pp · Ø 50% better than 35%

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 86%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 88%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

41% headshots and so clearly below the average (46%).

Headshot rate 41%−5 pp · Ø 46% better than 21%
AWP share of kills 7%−4 pp · Ø 11% better than 45%
K/D 0.99−0.01 · Ø 1.00 better than 51%
Pistol kills per match 2.1

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so clearly below the average (3.9%).

2K rounds 12.8%−0.3 pp · Ø 13.1% better than 44%
3K rounds 3.0%−0.9 pp · Ø 3.9% better than 15%
MVPs per match 2.4+0.2 · Ø 2.2 better than 75%
4Ks and aces 16x 4K, 1 ace in 62 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.26).

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 58%
Enemies flashed per round 0.11−0.15 · Ø 0.26 better than 9%
Deaths per round 71%−1 pp · Ø 72% better than 71%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +6 pp, Clutch 1v1 +5 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.10, ADR −6.4, Win rate −22 pp, ELO −204, First kills −1 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: August 2026 with 0.75. Last 3 months: 0.68 (at the start 0.75). Slightly below the average (0.72).

Patterns

From the last 62 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Mirage
  2. Longest win streak: 6 wins in a row · Cache
  3. Highest rating in a match: 1.89 · Nuke

Maps in detail

from the last 62 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 214
57% -
0.66 -
72.3 -
0.97-
44% of 61 duels -
33% of 6 situations -
Mirage14
71% -
0.76 -
79.2 -
1.04-
54% of 59 duels -
25% of 8 situations -
Inferno12
50% -
0.69 -
81.4 -
0.97-
45% of 40 duels -
75% of 4 situations -
Nuke10
60% -
0.77 -
84.2 -
1.07-
51% of 41 duels -
43% of 7 situations -
Anubis6
50% -
0.62 -
66.0 -
0.87-
41% of 22 duels -
67% of 3 situations -
Cache3
33% -
0.76 -
81.2 -
1.02-
42% of 19 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How guida0 plays

Across 62 matches guida0 averages K/R 0.71, ADR 76.7 and a rating of 1.00. Biggest strength: Clutch 1v1 won at 46%, better than 86% of level 7 players. Most room to improve: 3K rounds at 3.0%, better than only 15% of level 7 players. Averages 15.9 kills per match with 41% headshots. The strongest map is Mirage with a 71% win rate in 14 matches. In 20 of 62 matches the rating was 1.10 or higher (32%), in 22 it was below 0.90. In 62 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: August 2026 at 1.06. Things go best in match 2 of the day (+28 ELO, win rate 70%). Match no. 2 of the day goes best: 70% win rate, +28 ELO. Improved over the last three months: Headshots +6 pp, Clutch 1v1 +5 pp. Got weaker: K/R −0.07, Rating −0.10, ADR −6.4, Win rate −22 pp, ELO −204, First kills −1 pp. Last 30 days: 25 matches, win rate 48%, net ELO −21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.