guest666

El Salvador
On FACEIT since 2022 328 matches tracked 75 matches in 30 days
ELO ▲ 485
3,233
30-day peak: 3,233
Rank EU ▲ 5,728 places
#3,525
El Salvador #2 in El Salvador
30 days · prev. #9,253 · best #3,467
Last updated:

How does guest666 play?

Rating 1.24 (from 327 matches) K/R 0.88 ADR 94.1 from 328 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.24
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 327 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 35% good 1.10 to 1.29 18% normal 0.90 to 1.09 19% weak 0.75 to 0.89 11% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (264 matches).

3,000-3,499 ELO

Compared with 7,438 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

60% of opening duels won and so well above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 60%+8 pp · Ø 52% better than 93%

Clutch

Strength
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 55%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 91%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 90%

Weapons and aim

Strength
Where do the kills come from?

1.28 K/D and so well above the average (1.05).

Headshot rate 58%+5 pp · Ø 53% better than 79%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 1.28+0.23 · Ø 1.05 better than 92%
Pistol kills per match 3.0
Knife kills 7 in 328 matches

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.4).

2K rounds 16.4%+2.8 pp · Ø 13.6% better than 94%
3K rounds 5.9%+1.7 pp · Ø 4.2% better than 93%
MVPs per match 3.1+0.7 · Ø 2.4 better than 95%
4Ks and aces 81x 4K, 14 aces in 264 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 39%+5 pp · Ø 34% better than 86%
Utility damage per round 3.7−0.2 · Ø 3.9 better than 46%
Enemies flashed per round 0.22−0.09 · Ø 0.31 better than 20%
Deaths per round 68%−3 pp · Ø 71% better than 76%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.09, Rating +0.12, ADR +10.3, ELO +564
= Stayed the same
Headshots at 58%, Win rate at 60%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.89
JunJulAugSepOctNov

Best month: September 2026 with 0.92. Last 3 months: 0.91 (at the start 0.82). Well above the average (0.75).

Patterns

From the last 328 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −79 ELO
71 matches · 52% win rate
On Anubis −21 ELO
63 matches · 60% win rate
On Fridays +17 ELO, win rate 50%

guest666 loses the most ELO from match 5 of the day: −79 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Most kills in a match: 56 · Mirage
  3. Longest win streak: 12 wins in a row · Mirage
  4. Highest rating in a match: 2.81 · Mirage

Maps in detail

from the last 328 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage132
55% right on the average
0.87 better than 90%
94.1 better than 93%
1.23 better than 90%
59% of 481 duels better than 85%
36% of 66 situations better than 41%
Anubis63
60% better than 66%
0.91 better than 96%
95.2 better than 95%
1.29 better than 95%
62% of 238 duels better than 92%
33% of 40 situations better than 37%
Ancient55
64% better than 78%
0.85 better than 86%
92.5 better than 89%
1.20 better than 86%
59% of 196 duels better than 84%
42% of 36 situations better than 59%
Nuke39
72% better than 89%
0.89 better than 90%
94.2 better than 92%
1.27 better than 91%
57% of 149 duels better than 67%
52% of 27 situations better than 80%
Dust 225
40% better than 8%
0.82 better than 76%
88.3 better than 77%
1.15 better than 72%
59% of 80 duels better than 81%
47% of 19 situations better than 72%
Cache10
70% -
0.96 -
104.2 -
1.45-
65% of 43 duels -
42% of 12 situations -
Inferno4
75% -
1.07 -
109.2 -
1.54-
83% of 12 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How guest666 plays

Across 328 matches guest666 averages K/R 0.88 and ADR 94.1; the rating across the 327 rated matches is 1.24. Biggest strength: Damage per round (ADR) at 94.1, better than 95% of level 10 · 3,000-3,499 ELO players. Averages 19.2 kills per match with 58% headshots. The strongest map is Nuke with a 72% win rate in 39 matches. In 202 of 327 matches the rating was 1.10 or higher (62%), in 64 it was below 0.90. In 264 matches with detailed stats: 81 4Ks and 14 aces. Best month by rating: September 2026 at 1.31. guest666 loses the most ELO from match 5 of the day (−79 ELO, win rate 52%). Things go best in match 2 of the day (+167 ELO, win rate 66%). Match no. 4 of the day goes best: 67% win rate, +70 ELO. Improved over the last three months: K/R +0.09, Rating +0.12, ADR +10.3, ELO +564. Unchanged in recent months: Headshots at 58%, Win rate at 60%. Last 30 days: 75 matches, win rate 72%, net ELO +291.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.