gtz9

France
On FACEIT since 2026 259 matches tracked 66 matches in 30 days
ELO ▼ 50
2,297
30-day peak: 2,347
Rank EU
#106,556
France #2,045 in France
Last updated:

How does gtz9 play?

Rating 0.99 K/R 0.75 ADR 82.0 from 259 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 28%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 259 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (222 matches).

2,250-2,499 ELO

Compared with 2,454 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 84%
Opening duels won 49%−2 pp · Ø 51% better than 28%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 8%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 59%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

65% headshots and so well above the average (50%).

Headshot rate 65%+15 pp · Ø 50% better than 99%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 0.96−0.07 · Ø 1.03 better than 19%
Pistol kills per match 3.3
Knife kills 10 in 259 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so slightly above the average (4.1%).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 56%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 60%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 46x 4K, 3 aces in 222 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 73%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 45%
Deaths per round 79%+7 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +210
= Stayed the same
K/R at 0.75, Rating at 1.00, ADR at 82.5, Headshots at 65%
▼ Got worse
Win rate −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: July 2026 with 0.78. Last 3 months unchanged at 0.75. Just above the average (0.74).

Patterns

From the last 259 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −183 ELO
57 matches · 47% win rate
On Anubis −47 ELO
32 matches · 63% win rate
Between 12:00 and 18:00 +2 ELO, win rate 46%
On Wednesdays −11 ELO, win rate 41%

gtz9 loses the most ELO on Dust 2: −183 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Longest win streak: 7 wins in a row · Ancient
  3. Reached level 10 · Anubis
  4. Highest rating in a match: 2.23 · Mirage
  5. Most kills in a match: 39 · Dust 2

Maps in detail

from the last 259 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
45% better than 24%
0.71 better than 32%
77.8 better than 33%
0.95 better than 21%
46% of 406 duels better than 21%
25% of 32 situations better than 16%
Dust 257
47% better than 32%
0.75 better than 54%
82.4 better than 57%
0.99 better than 31%
50% of 359 duels better than 41%
36% of 28 situations better than 44%
Ancient36
69% better than 93%
0.77 better than 60%
82.9 better than 56%
1.04 right on the average
51% of 242 duels better than 45%
15% of 13 situations better than 6%
Anubis32
63% better than 80%
0.86 better than 91%
93.4 better than 94%
1.13 better than 76%
57% of 221 duels better than 78%
25% of 12 situations better than 15%
Inferno28
54% right on the average
0.74 better than 43%
84.5 better than 57%
1.00 better than 27%
47% of 168 duels better than 19%
25% of 4 situations better than 19%
Nuke14
43% -
0.84 -
85.5 -
1.09-
48% of 87 duels -
44% of 9 situations -
Cache11
45% -
0.64 -
69.2 -
0.80-
47% of 74 duels -
-
Vertigo6
50% -
0.61 -
69.6 -
0.81-
31% of 39 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gtz9 plays

Across 259 matches gtz9 averages K/R 0.75, ADR 82.0 and a rating of 0.99. Biggest strength: Headshot rate at 65%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 79%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 16.9 kills per match with 65% headshots. The strongest map is Ancient with a 69% win rate in 36 matches. In 92 of 259 matches the rating was 1.10 or higher (36%), in 107 it was below 0.90. In 222 matches with detailed stats: 46 4Ks and 3 aces. Best month by rating: July 2026 at 1.03. gtz9 loses the most ELO on Dust 2 (−183 ELO, win rate 47%). Things go best on Inferno (+25 ELO, win rate 54%). Match no. 4 of the day goes best: 57% win rate, +29 ELO. Improved over the last three months: ELO +210. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.00, ADR at 82.5, Headshots at 65%. Last 30 days: 66 matches, win rate 47%, net ELO −143.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.