gtw

Brazil
On FACEIT since 2020 153 matches tracked 23 matches in 30 days
ELO ▲ 156
3,535
30-day peak: 3,535
Rank SA ▼ 2 places
#14
Brazil #12 in Brazil
30 days · prev. #12 · best #11
Last updated:

How does gtw play?

Rating 1.28 (from 110 matches) K/R 0.87 ADR 91.6 from 153 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.28
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 110 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 33% good 1.10 to 1.29 25% normal 0.90 to 1.09 13% weak 0.75 to 0.89 7% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. More first kills per match than the level 10 · 3,500+ ELO average. Higher headshot rate than the level 10 · 3,500+ ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (68 matches).

3,500+ ELO

Compared with 1,082 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (54%).

Rounds with first kill 13%+1 pp · Ø 12% better than 66%
Opening duels won 57%+3 pp · Ø 54% better than 68%

Clutch

Average
Last one alive

35% of 1v1s won and so clearly below the average (41%).

Clutch 1v1 won 35%−6 pp · Ø 41% better than 23%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 57%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Strength
Where do the kills come from?

64% headshots and so well above the average (54%).

Headshot rate 64%+10 pp · Ø 54% better than 94%
AWP share of kills 6%−7 pp · Ø 13% better than 44%
K/D 1.34+0.22 · Ø 1.12 better than 89%
Pistol kills per match 3.0

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.5).

2K rounds 15.8%+1.6 pp · Ø 14.2% better than 76%
3K rounds 5.9%+1.2 pp · Ø 4.7% better than 86%
MVPs per match 3.1+0.6 · Ø 2.5 better than 88%
4Ks and aces 24x 4K, 2 aces in 68 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (70%). Lower is better.

Utility hit rate 31%−3 pp · Ø 34% better than 29%
Utility damage per round 4.3+0.4 · Ø 3.9 better than 60%
Enemies flashed per round 0.46+0.12 · Ø 0.34 better than 82%
Deaths per round 65%−5 pp · Ø 70% better than 88%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Win rate +7 pp
= Stayed the same
K/R at 0.86, Rating at 1.27, ADR at 91.6, Headshots at 64%
▼ Got worse
ELO −81

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.91
MayJunJulAugSepOct

Best month: July 2026 with 0.91. Last 3 months: 0.86 (at the start 0.87). Clearly above the average (0.78).

Patterns

From the last 153 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −47 ELO
21 matches · 62% win rate
On Dust 2 −9 ELO
36 matches · 69% win rate
On Wednesdays −52 ELO, win rate 48%

gtw loses the most ELO on Ancient: −47 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 13 wins in a row · Mirage
  2. Highest rating in a match: 2.37 · Ancient
  3. Recorded match no. 100 · Dust 2
  4. Most kills in a match: 41 · Mirage

Maps in detail

from the last 153 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
68% better than 86%
0.89 better than 84%
92.4 better than 78%
1.33 better than 93%
56% of 232 duels better than 54%
25% of 28 situations better than 10%
Dust 236
69% better than 84%
0.81 better than 56%
86.2 better than 54%
1.17 better than 60%
59% of 123 duels better than 71%
45% of 11 situations better than 64%
Ancient21
62% better than 62%
0.86 better than 77%
95.4 better than 88%
1.30 better than 91%
57% of 109 duels better than 67%
40% of 5 situations right on the average
Anubis8
63% -
0.99 -
98.2 -
1.41-
64% of 14 duels -
40% of 5 situations -
Cache8
50% -
0.87 -
94.9 -
1.21-
64% of 33 duels -
29% of 7 situations -
Nuke4
25% -
0.77 -
86.5 -
1.14-
50% of 12 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How gtw plays

Across 153 matches gtw averages K/R 0.87 and ADR 91.6; the rating across the 110 rated matches is 1.28. Biggest strength: Headshot rate at 64%, better than 94% of level 10 · 3,500+ ELO players. Most room to improve: Clutch 1v1 won at 35%, better than only 23% of level 10 · 3,500+ ELO players. Averages 18.8 kills per match with 64% headshots. The strongest map is Dust 2 with a 69% win rate in 36 matches. In 76 of 110 matches the rating was 1.10 or higher (69%), in 20 it was below 0.90. In 68 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: October 2026 at 1.37. gtw loses the most ELO on Ancient (−47 ELO, win rate 62%). Things go best on Mirage (+134 ELO, win rate 68%). Improved over the last three months: Win rate +7 pp. Got weaker: ELO −81. Unchanged in recent months: K/R at 0.86, Rating at 1.27, ADR at 91.6, Headshots at 64%. Last 30 days: 23 matches, win rate 78%, net ELO +80.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.