gtuu

Russia
On FACEIT since 2019 148 matches tracked 89 matches in 30 days
ELO ▲ 266
2,496
30-day peak: 2,496
Rank EU
#57,732
Russia #16,403 in Russia
Last updated:

How does gtuu play?

Rating 0.99 K/R 0.70 ADR 81.2 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 148 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 14% normal 0.90 to 1.09 32% weak 0.75 to 0.89 21% very weak below 0.75 19%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,492 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 47%−4 pp · Ø 51% better than 15%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 41%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 40%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 23%
AWP share of kills 8%−3 pp · Ø 11% better than 43%
K/D 1.00−0.03 · Ø 1.03 better than 32%
Pistol kills per match 2.4
Knife kills 4 in 148 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 25%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 33%
MVPs per match 2.1−0.2 · Ø 2.3 better than 22%
4Ks and aces 19x 4K, 1 ace in 148 matches

Utility and deaths

Average
Nades, flashes and deaths

5.7 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 78%
Utility damage per round 5.7+1.5 · Ø 4.2 better than 86%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 54%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether gtuu is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 148 matches, all from the last 3 months.

Kills per round (K/R)

0.70
SepOctNov

Best month: September 2026 with 0.74.

Patterns

From the last 148 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −25 ELO
20 matches · 40% win rate
In match 2 of the day ±0 ELO
25 matches · 44% win rate
On Saturdays −50 ELO, win rate 41%

gtuu loses the most ELO on Anubis: −25 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.88 · Dust 2
  2. Recorded match no. 100 · Ancient
  3. Most kills in a match: 30 · Nuke
  4. Longest win streak: 9 wins in a row · Anubis

Maps in detail

from the last 148 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
51% better than 46%
0.69 better than 24%
80.8 better than 48%
0.97 better than 26%
41% of 162 duels better than 6%
40% of 35 situations better than 54%
Dust 236
50% better than 42%
0.72 better than 36%
84.2 better than 65%
1.05 right on the average
53% of 174 duels better than 60%
24% of 17 situations better than 13%
Ancient25
56% better than 62%
0.70 better than 25%
83.3 better than 57%
0.98 better than 29%
48% of 98 duels better than 29%
43% of 14 situations better than 62%
Anubis20
40% better than 14%
0.67 better than 16%
77.1 better than 27%
0.94 better than 17%
44% of 64 duels better than 11%
29% of 7 situations better than 26%
Cache8
75% -
0.69 -
77.7 -
1.01-
53% of 34 duels -
50% of 10 situations -
Nuke7
100% -
0.81 -
82.6 -
1.13-
48% of 31 duels -
50% of 4 situations -
Inferno5
40% -
0.60 -
71.7 -
0.79-
41% of 17 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gtuu plays

Across 148 matches gtuu averages K/R 0.70, ADR 81.2 and a rating of 0.99. Biggest strength: Utility damage per round at 5.7, better than 86% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 47%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 15.6 kills per match with 45% headshots. The strongest map is Ancient with a 56% win rate in 25 matches. In 42 of 148 matches the rating was 1.10 or higher (28%), in 59 it was below 0.90. In 148 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: September 2026 at 1.05. gtuu loses the most ELO on Anubis (−25 ELO, win rate 40%). Things go best on Dust 2 (+26 ELO, win rate 50%). Match no. 3 of the day goes best: 59% win rate, −30 ELO. Last 30 days: 89 matches, win rate 55%, net ELO +33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.