gst--

Argentina
On FACEIT since 2020 225 matches tracked 63 matches in 30 days
ELO ▼ 215
1,797
30-day peak: 2,039
Rank SA ▼ 5,606 places
#11,533
30 days · prev. #5,927 · best #5,927
Last updated:

How does gst-- play?

Rating 1.01 (from 223 matches) K/R 0.72 ADR 80.8 from 225 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 223 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (161 matches).

Level 9

Compared with 1,557 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 68%
Opening duels won 54%+3 pp · Ø 51% better than 81%

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 68%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 11%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so slightly below the average (48%).

Headshot rate 46%−2 pp · Ø 48% better than 36%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 1.00−0.01 · Ø 1.01 better than 48%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.0%).

2K rounds 13.7%+0.4 pp · Ø 13.3% better than 64%
3K rounds 3.4%−0.6 pp · Ø 4.0% better than 27%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 38x 4K, 0 aces in 161 matches

Utility and deaths

Average
Nades, flashes and deaths

5.3 utility damage per round and so well above the average (4.2).

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 78%
Enemies flashed per round 0.31+0.03 · Ø 0.28 better than 61%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, Rating at 1.01, ADR at 81.2
▼ Got worse
Headshots −3 pp, Win rate −5 pp, ELO −186

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: October 2026 with 0.75. Last 3 months: 0.73 (at the start 0.70). Right on the average (0.73).

Patterns

From the last 225 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −119 ELO
48 matches · 29% win rate
On Mirage −72 ELO
79 matches · 43% win rate
On Sundays +5 ELO, win rate 35%

gst-- loses the most ELO in match 2 of the day: −119 ELO, 29% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.90 · Mirage
  2. Longest win streak: 7 wins in a row · Ancient
  3. Most kills in a match: 35 · Ancient

Maps in detail

from the last 225 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage79
43% better than 23%
0.70 better than 37%
77.6 better than 38%
0.98 better than 40%
48% of 312 duels better than 38%
32% of 44 situations better than 31%
Anubis56
48% better than 39%
0.74 better than 54%
84.2 better than 71%
1.04 better than 61%
52% of 253 duels better than 59%
50% of 28 situations better than 79%
Ancient29
55% better than 61%
0.78 better than 75%
87.3 better than 82%
1.06 better than 70%
58% of 195 duels better than 88%
45% of 11 situations better than 68%
Dust 222
27% better than 2%
0.60 better than 4%
69.4 better than 5%
0.81 better than 2%
52% of 63 duels better than 61%
33% of 9 situations better than 39%
Nuke19
58% better than 62%
0.83 better than 82%
91.0 better than 89%
1.17 better than 82%
59% of 91 duels better than 81%
64% of 14 situations better than 92%
Cache13
23% -
0.63 -
69.9 -
0.87-
54% of 54 duels -
43% of 7 situations -
Inferno6
67% -
0.89 -
91.5 -
1.35-
60% of 30 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gst-- plays

Across 225 matches gst-- averages K/R 0.72 and ADR 80.8; the rating across the 223 rated matches is 1.01. Biggest strength: Opening duels won at 54%, better than 81% of level 9 players. Averages 16.1 kills per match with 46% headshots. The strongest map is Nuke with a 58% win rate in 19 matches. In 75 of 223 matches the rating was 1.10 or higher (34%), in 90 it was below 0.90. In 161 matches with detailed stats: 38 4Ks and 0 aces. Best month by rating: October 2026 at 1.02. gst-- loses the most ELO in match 2 of the day (−119 ELO, win rate 29%). Things go best in match 4 of the day (+79 ELO, win rate 59%). Match no. 4 of the day goes best: 59% win rate, +79 ELO. Got weaker: Headshots −3 pp, Win rate −5 pp, ELO −186. Unchanged in recent months: K/R at 0.73, Rating at 1.01, ADR at 81.2. Last 30 days: 63 matches, win rate 41%, net ELO −141.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.