gs7ar

Kosovo
On FACEIT since 2018 443 matches tracked 232 matches in 30 days
Last updated:
Next update possible in 9m 29s

How does gs7ar play?

Rating 1.04 K/R 0.76 ADR 84.0 from 443 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 443 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 23% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 20%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (338 matches).

3,000-3,499 ELO

Compared with 7,703 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 49%−3 pp · Ø 52% better than 22%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 36%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 82%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just below the average (1.05).

Headshot rate 55%+2 pp · Ø 53% better than 63%
AWP share of kills 6%−6 pp · Ø 12% better than 36%
K/D 1.02−0.03 · Ø 1.05 better than 29%
Pistol kills per match 2.9
Zeus kills1 in 443 matches
Knife kills 8 in 443 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 13.8%+0.2 pp · Ø 13.6% better than 50%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 69%
MVPs per match 2.6+0.2 · Ø 2.4 better than 69%
4Ks and aces 56x 4K, 12 aces in 338 matches

Utility and deaths

Average
Nades, flashes and deaths

0.62 enemies flashed per round and so well above the average (0.32).

Utility hit rate 29%−5 pp · Ø 34% better than 17%
Utility damage per round 2.7−1.2 · Ø 3.9 better than 15%
Enemies flashed per round 0.62+0.30 · Ø 0.32 better than 98%
Deaths per round 74%+3 pp · Ø 71% better than 11%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +8 pp, ELO +614
= Stayed the same
K/R at 0.76, Rating at 1.05, ADR at 84.1, Headshots at 55%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: September 2026 with 0.77. Last 3 months: 0.76 (at the start 0.74). Just above the average (0.75).

Patterns

From the last 443 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −95 ELO
68 matches · 57% win rate
On Inferno −56 ELO
25 matches · 48% win rate
On Fridays +100 ELO, win rate 46%

gs7ar loses the most ELO on Ancient: −95 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Highest rating in a match: 2.41 · Mirage
  3. Most kills in a match: 41 · Mirage
  4. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 443 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2132
52% better than 38%
0.75 better than 47%
83.5 better than 57%
1.05 better than 42%
46% of 635 duels better than 18%
33% of 75 situations better than 34%
Mirage129
55% right on the average
0.79 better than 65%
87.6 better than 76%
1.10 better than 63%
52% of 753 duels better than 47%
40% of 65 situations better than 54%
Ancient68
57% better than 56%
0.75 better than 47%
82.4 better than 51%
1.02 better than 37%
50% of 365 duels better than 36%
37% of 35 situations better than 46%
Anubis42
52% better than 38%
0.75 right on the average
84.4 better than 65%
1.03 better than 40%
45% of 272 duels better than 14%
59% of 17 situations better than 91%
Cache27
33% better than 1%
0.70 better than 15%
79.2 better than 25%
0.94 better than 7%
54% of 111 duels right on the average
31% of 16 situations better than 30%
Inferno25
48% better than 13%
0.67 better than 8%
78.7 better than 21%
0.91 better than 4%
48% of 141 duels better than 13%
40% of 10 situations right on the average
Nuke19
74% better than 93%
0.78 better than 56%
82.8 better than 52%
1.08 right on the average
59% of 93 duels better than 78%
36% of 11 situations better than 42%

Compared with players on the same level who have at least 15 matches on the map.

How gs7ar plays

Across 443 matches gs7ar averages K/R 0.76, ADR 84.0 and a rating of 1.04. Most room to improve: Deaths per round at 74%, better than only 11% of level 10 · 3,000-3,499 ELO players. Averages 16.7 kills per match with 55% headshots. The strongest map is Nuke with a 74% win rate in 19 matches. In 188 of 443 matches the rating was 1.10 or higher (42%), in 145 it was below 0.90. In 338 matches with detailed stats: 56 4Ks and 12 aces. Best month by rating: November 2026 at 1.10. gs7ar loses the most ELO on Ancient (−95 ELO, win rate 57%). Things go best on Mirage (+190 ELO, win rate 55%). Match no. 4 of the day goes best: 61% win rate, +74 ELO. Improved over the last three months: Win rate +8 pp, ELO +614. Unchanged in recent months: K/R at 0.76, Rating at 1.05, ADR at 84.1, Headshots at 55%. Last 30 days: 232 matches, win rate 55%, net ELO +131.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.