gruesome

Slovenia
On FACEIT since 2024 131 matches tracked 39 matches in 30 days
ELO ▼ 8
2,111
30-day peak: 2,152
Rank EU
#184,689
Slovenia #232 in Slovenia
Last updated:

How does gruesome play?

Rating 1.08 K/R 0.74 ADR 81.6 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 131 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 27% weak 0.75 to 0.89 19% very weak below 0.75 11%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (45 matches).

2,001-2,249 ELO

Compared with 2,127 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 60%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 21%
AWP share of kills 10%−1 pp · Ø 11% better than 53%
K/D 1.11+0.08 · Ø 1.03 better than 76%
Pistol kills per match 2.9
Knife kills 2 in 131 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so well above the average (4.1%).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 39%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 84%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 8x 4K, 0 aces in 45 matches

Utility and deaths

Average
Nades, flashes and deaths

6.7 utility damage per round and so well above the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 6.7+2.5 · Ø 4.2 better than 93%
Enemies flashed per round 0.18−0.11 · Ø 0.29 better than 22%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +6 pp, ELO +264
= Stayed the same
K/R at 0.76, Rating at 1.10, ADR at 83.0, Headshots at 44%
▼ Got worse
Nothing clear

Oct to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: October 2026 with 0.94. Last 3 months: 0.76 (at the start 0.74). Just above the average (0.74).

Patterns

From the last 131 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −30 ELO
36 matches · 53% win rate
On Anubis −27 ELO
33 matches · 42% win rate
Between 12:00 and 18:00 +60 ELO, win rate 44%

gruesome loses the most ELO on Mirage: −30 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Most kills in a match: 30 · Inferno
  3. Highest rating in a match: 1.97 · Mirage
  4. Reached level 10 · Anubis
  5. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
53% better than 57%
0.73 better than 44%
81.1 right on the average
1.06 better than 59%
55% of 121 duels better than 74%
47% of 19 situations better than 76%
Anubis33
42% better than 21%
0.76 better than 60%
83.6 better than 64%
1.10 better than 73%
55% of 119 duels better than 71%
39% of 18 situations better than 48%
Dust 230
50% right on the average
0.74 right on the average
79.6 better than 44%
1.09 better than 67%
47% of 89 duels better than 26%
52% of 23 situations better than 86%
Ancient22
55% better than 59%
0.76 better than 56%
82.5 better than 55%
1.05 better than 55%
51% of 81 duels better than 45%
36% of 14 situations better than 46%
Inferno6
67% -
0.70 -
77.9 -
1.05-
54% of 28 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gruesome plays

Across 131 matches gruesome averages K/R 0.74, ADR 81.6 and a rating of 1.08. Biggest strength: Utility damage per round at 6.7, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 44%, better than only 21% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 44% headshots. The strongest map is Ancient with a 55% win rate in 22 matches. In 56 of 131 matches the rating was 1.10 or higher (43%), in 40 it was below 0.90. In 45 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: October 2026 at 1.34. gruesome loses the most ELO on Mirage (−30 ELO, win rate 53%). Things go best on Dust 2 (+29 ELO, win rate 50%). From match no. 5 of the day on, things go best: 58% win rate. Improved over the last three months: Win rate +6 pp, ELO +264. Unchanged in recent months: K/R at 0.76, Rating at 1.10, ADR at 83.0, Headshots at 44%. Last 30 days: 39 matches, win rate 54%, net ELO +59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.