grnt

Latvia
On FACEIT since 2019 254 matches tracked 48 matches in 30 days
ELO ▲ 1
2,570
30-day peak: 2,620
Rank SEA ▼ 459 places
#932
Latvia #385 in Latvia
30 days · prev. #473 · best #413
Last updated:

How does grnt play?

Rating 1.09 K/R 0.78 ADR 83.6 from 254 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 254 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 17%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Headshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (190 matches).

2,500-2,749 ELO

Compared with 2,702 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 41%
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Average
Last one alive

36% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 36%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 59%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (51%).

Headshot rate 57%+6 pp · Ø 51% better than 86%
AWP share of kills 9%−3 pp · Ø 12% better than 49%
K/D 1.10+0.06 · Ø 1.04 better than 64%
Pistol kills per match 3.4
Zeus kills1 in 254 matches
Knife kills 4 in 254 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.5%).

2K rounds 14.8%+1.3 pp · Ø 13.5% better than 75%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 68%
MVPs per match 2.6+0.2 · Ø 2.4 better than 72%
4Ks and aces 31x 4K, 6 aces in 190 matches

Utility and deaths

Average
Nades, flashes and deaths

3.1 utility damage per round and so well below the average (4.1).

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 3.1−1.0 · Ø 4.1 better than 22%
Enemies flashed per round 0.27−0.03 · Ø 0.30 better than 43%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.08, Rating +0.12, ADR +7.7, Headshots +2 pp, Win rate +9 pp
= Stayed the same
ELO at 2,570
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: October 2026 with 0.85. Last 3 months: 0.83 (at the start 0.75). Clearly above the average (0.74).

Patterns

From the last 254 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −178 ELO
66 matches · 48% win rate
On Ancient −93 ELO
20 matches · 55% win rate
On Mondays −30 ELO, win rate 44%

grnt loses the most ELO in match 1 of the day: −178 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Most kills in a match: 41 · Nuke
  3. Highest rating in a match: 2.53 · Anubis
  4. Longest win streak: 11 wins in a row · Inferno

Maps in detail

from the last 254 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage96
57% better than 69%
0.82 better than 78%
87.2 better than 76%
1.12 better than 73%
53% of 413 duels better than 59%
38% of 50 situations right on the average
Dust 260
55% better than 58%
0.75 right on the average
79.2 better than 37%
1.05 right on the average
52% of 252 duels right on the average
33% of 43 situations better than 35%
Cache23
43% -
0.72 -
78.8 -
1.00-
52% of 124 duels -
31% of 13 situations -
Ancient20
55% better than 55%
0.76 right on the average
79.6 better than 33%
1.09 better than 62%
52% of 100 duels right on the average
21% of 14 situations better than 14%
Inferno20
70% better than 85%
0.86 better than 78%
85.3 better than 54%
1.21 better than 77%
48% of 79 duels better than 16%
41% of 17 situations better than 48%
Nuke19
47% better than 18%
0.81 better than 61%
89.7 better than 76%
1.11 right on the average
55% of 65 duels better than 60%
20% of 10 situations better than 14%
Anubis14
50% -
0.72 -
81.5 -
1.01-
44% of 71 duels -
42% of 12 situations -

Compared with players on the same level who have at least 15 matches on the map.

How grnt plays

Across 254 matches grnt averages K/R 0.78, ADR 83.6 and a rating of 1.09. Biggest strength: Headshot rate at 57%, better than 86% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 3.1, better than only 22% of level 10 · 2,500-2,749 ELO players. Averages 17.2 kills per match with 57% headshots. The strongest map is Inferno with a 70% win rate in 20 matches. In 116 of 254 matches the rating was 1.10 or higher (46%), in 79 it was below 0.90. In 190 matches with detailed stats: 31 4Ks and 6 aces. Best month by rating: October 2026 at 1.18. grnt loses the most ELO in match 1 of the day (−178 ELO, win rate 48%). Things go best in match 4 of the day (+45 ELO, win rate 63%). Match no. 4 of the day goes best: 63% win rate, +45 ELO. Improved over the last three months: K/R +0.08, Rating +0.12, ADR +7.7, Headshots +2 pp, Win rate +9 pp. Unchanged in recent months: ELO at 2,570. Last 30 days: 48 matches, win rate 63%, net ELO −5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.