grindtolvl3

USA
On FACEIT since 2018 214 matches tracked 41 matches in 30 days
ELO ▼ 192
2,313
30-day peak: 2,540
Rank NA ▼ 1,754 places
#3,118
USA #1,679 in USA
30 days · prev. #1,364 · best #1,364
Last updated:

How does grindtolvl3 play?

Rating 1.04 K/R 0.74 ADR 81.0 from 214 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 214 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 24% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (170 matches).

2,250-2,499 ELO

Compared with 2,435 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 68%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 68%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

48% headshots and so slightly below the average (50%).

Headshot rate 48%−2 pp · Ø 50% better than 37%
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 1.07+0.04 · Ø 1.03 better than 61%
Pistol kills per match 2.4
Knife kills 1 in 214 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.3% of rounds and so just above the average (4.1%).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 52%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 58%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 25x 4K, 0 aces in 170 matches

Utility and deaths

Average
Nades, flashes and deaths

0.40 enemies flashed per round and so well above the average (0.29).

Utility hit rate 31%−4 pp · Ø 35% better than 21%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 61%
Enemies flashed per round 0.40+0.11 · Ø 0.29 better than 79%
Deaths per round 69%−3 pp · Ø 72% better than 77%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 78.6, Headshots at 48%
▼ Got worse
K/R −0.04, Rating −0.08, Win rate −12 pp, ELO −244

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: August 2026 with 0.76. Last 3 months: 0.71 (at the start 0.75). Slightly below the average (0.74).

Patterns

From the last 214 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −87 ELO
20 matches · 55% win rate
From match 5 of the day −57 ELO
69 matches · 45% win rate
On Sundays −71 ELO, win rate 38%

grindtolvl3 loses the most ELO on Nuke: −87 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.85 · Mirage
  2. Longest win streak: 8 wins in a row · Cache
  3. Most kills in a match: 36 · Anubis
  4. Recorded match no. 100 · Inferno

Maps in detail

from the last 214 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
55% better than 61%
0.73 better than 44%
81.6 better than 55%
1.02 better than 45%
46% of 225 duels better than 21%
43% of 49 situations better than 63%
Dust 244
45% better than 25%
0.79 better than 73%
84.1 better than 67%
1.10 better than 70%
56% of 169 duels better than 74%
30% of 30 situations better than 26%
Anubis31
48% better than 36%
0.77 better than 64%
84.6 better than 68%
1.07 better than 61%
58% of 117 duels better than 82%
57% of 23 situations better than 90%
Ancient20
50% better than 40%
0.66 better than 14%
71.7 better than 9%
0.94 better than 20%
30% of 53 duels better than 1%
53% of 15 situations better than 85%
Inferno20
50% better than 35%
0.76 better than 61%
80.9 better than 42%
1.09 better than 64%
48% of 54 duels better than 22%
45% of 11 situations better than 67%
Nuke20
55% better than 56%
0.74 better than 43%
81.4 better than 49%
1.08 better than 59%
59% of 70 duels better than 82%
54% of 13 situations better than 83%
Cache12
42% -
0.68 -
72.6 -
0.98-
44% of 50 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How grindtolvl3 plays

Across 214 matches grindtolvl3 averages K/R 0.74, ADR 81.0 and a rating of 1.04. Biggest strength: Deaths per round at just 69% (lower is better), better than 77% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 16% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 48% headshots. The strongest map is Mirage with a 55% win rate in 67 matches. In 87 of 214 matches the rating was 1.10 or higher (41%), in 75 it was below 0.90. In 170 matches with detailed stats: 25 4Ks and 0 aces. Best month by rating: August 2026 at 1.08. grindtolvl3 loses the most ELO on Nuke (−87 ELO, win rate 55%). Things go best on Mirage (+153 ELO, win rate 55%). Match no. 2 of the day goes best: 64% win rate, +57 ELO. Got weaker: K/R −0.04, Rating −0.08, Win rate −12 pp, ELO −244. Unchanged in recent months: ADR at 78.6, Headshots at 48%. Last 30 days: 41 matches, win rate 41%, net ELO −48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.