grekxejezzz

Russia
On FACEIT since 2019 211 matches tracked 70 matches in 30 days
ELO ▲ 204
3,308
30-day peak: 3,308
Rank EU ▲ 341 places
#2,186 #624 in RU
30 days · before #2,527 · best #1,846
Last updated:

How does grekxejezzz play?

Rating 0.99 (from 138 matches) K/R 0.72 ADR 80.1 from 211 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30% on level 10
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 59%
Rating spread from 138 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 11% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 18% very weak below 0.75 23%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (138 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 75%
Opening duels won 49%−2 pp better than 29%

Clutch

Average
Last one alive
Clutch 1v1 won 41%+1 pp better than 64%
Clutch 1v2 won 17%−4 pp better than 22%
Clutch kills per match 1.2−0.4 better than 12%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 51%0 pp level
AWP share of kills 17%+6 pp better than 77%
K/D 0.99−0.05 better than 31%
Pistol kills per match 2.4
Knife kills 4 in 211 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.3%−1.1 pp better than 20%
Rounds with 3K 4.2%+0.1 pp better than 54%
MVPs per match 2.40.0 level
4Ks and aces 20x 4K, 2 aces in 138 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 3.7−0.4 better than 38%
Enemies flashed per round 0.29−0.01 better than 49%
Rounds with a death 73%+2 pp better than 29%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +74
= Stayed the same
Win rate at 52%
▼ Got worse
K/R −0.04, ADR −4.5, Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.71 (at the start 0.75).

Patterns

From the last 211 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −55 ELO
38 matches · 58% wins
On Anubis −30 ELO
29 matches · 41% wins
Between 12:00 and 18:00 +59 ELO, win rate 47%
On Wednesdays −26 ELO, win rate 43%

grekxejezzz loses the most ELO on Ancient: −55 ELO, 58% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.02 · Cache
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 48 · Overpass

Maps in detail

from the last 211 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 271
54% better than 57%
0.74 level
81.9 better than 54%
1.01 better than 40%
55% of 396 duels better than 70%
27% of 37 situations better than 21%
Mirage58
53% better than 54%
0.75 better than 53%
81.0 level
1.01 better than 41%
49% of 315 duels better than 34%
41% of 27 situations better than 59%
Ancient38
58% better than 66%
0.68 better than 17%
77.6 better than 28%
0.87 better than 5%
42% of 171 duels better than 9%
62% of 13 situations better than 94%
Anubis29
41% better than 15%
0.68 better than 19%
75.3 better than 18%
1.02 better than 42%
45% of 159 duels better than 14%
38% of 16 situations better than 48%
Cache9
67% -
0.75 -
81.8 -
1.03-
50% of 44 duels -
33% of 3 situations -
Nuke3
33% -
0.75 -
86.4 -
0.99-
40% of 10 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How grekxejezzz plays

Across 211 matches grekxejezzz averages K/R 0.72 and ADR 80.1; the rating across the 138 rated matches is 0.99. Biggest strength: Rounds with first kill at 12%. That is better than 75% of players on level 10. On average 16.4 kills per match, 51% of them headshots. The strongest map is Ancient with a 58% win rate in 38 matches. In 44 of 138 matches the rating was 1.10 or higher (32%), in 57 it was below 0.90. In 138 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: August 2026 at 1.01. grekxejezzz loses the most ELO on Ancient (−55 ELO, win rate 58%). Things go best on Mirage (+145 ELO, win rate 53%). Improved over the last three months: ELO +74. Got weaker: K/R −0.04, ADR −4.5, Headshots −2 pp. Unchanged in recent months: Win rate at 52%. Last 30 days: 70 matches, win rate 54%, ELO balance +60.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.