grats

USA
On FACEIT since 2022 271 matches tracked 59 matches in 30 days
ELO ▼ 31
2,133
30-day peak: 2,164
Rank NA ▲ 1,247 places
#5,041 #3,379 in US
30 days · before #6,288 · best #4,624
Last updated:

How does grats play?

Rating 0.94 (from 91 matches) K/R 0.74 ADR 80.6 from 271 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13% on level 10
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with at least a normal rating (0.90 and up). 54%
Rating spread from 91 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 13% normal 0.90 to 1.09 31% weak 0.75 to 0.89 22% very weak below 0.75 24%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (222 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 44%
Opening duels won 54%+3 pp better than 71%

Clutch

Average
Last one alive
Clutch 1v1 won 35%−4 pp better than 31%
Clutch 1v2 won 19%−2 pp better than 33%
Clutch kills per match 1.9+0.3 better than 76%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 48%−3 pp better than 35%
AWP share of kills 9%−2 pp better than 51%
K/D 1.030.00 level
Pistol kills per match 2.8
Knife kills 7 in 271 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.1%−0.2 pp better than 40%
Rounds with 3K 4.0%−0.1 pp better than 45%
MVPs per match 2.30.0 level
4Ks and aces 28x 4K, 4 aces in 222 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 19%
Utility damage per round 3.9−0.2 better than 46%
Enemies flashed per round 0.31+0.01 better than 56%
Rounds with a death 72%+1 pp better than 44%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +2 pp, Win rate +6 pp, ELO +341
= Stayed the same
K/R at 0.74, ADR at 80.7
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.74 (at the start 0.75).

Patterns

From the last 271 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day −116 ELO
53 matches · 40% wins
On Anubis −115 ELO
56 matches · 50% wins
Between 12:00 and 18:00 −66 ELO, win rate 44%
On Mondays −146 ELO, win rate 38%

grats loses the most ELO in match 2 of the day: −116 ELO, 40% wins

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 1.59 · Mirage
  3. Most kills in a match: 33 · Mirage

Maps in detail

from the last 271 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage94
60% better than 79%
0.79 better than 71%
83.1 better than 62%
1.00 better than 38%
63% of 353 duels better than 96%
30% of 79 situations better than 25%
Dust 261
41% better than 14%
0.68 better than 21%
79.1 better than 41%
0.88 better than 6%
45% of 237 duels better than 19%
40% of 50 situations better than 56%
Anubis56
50% better than 42%
0.74 level
80.0 better than 44%
0.93 better than 13%
53% of 213 duels better than 59%
37% of 41 situations better than 47%
Inferno28
54% better than 43%
0.75 better than 53%
80.7 better than 46%
0.99-
51% of 108 duels better than 41%
32% of 25 situations better than 32%
Nuke22
45% better than 15%
0.71 better than 25%
79.1 better than 34%
0.84-
46% of 117 duels better than 18%
38% of 13 situations better than 47%
Cache9
22% -
0.66 -
71.7 -
0.77-
55% of 44 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How grats plays

Across 271 matches grats averages K/R 0.74 and ADR 80.6; the rating across the 91 rated matches is 0.94. Most room to improve: Rating at 0.94. That is better than only 13% of players on level 10. On average 16.4 kills per match, 48% of them headshots. The strongest map is Mirage with a 60% win rate in 94 matches. In 21 of 91 matches the rating was 1.10 or higher (23%), in 42 it was below 0.90. In 222 matches with detailed stats: 28 4Ks and 4 aces. Best month by rating: October 2026 at 1.01. grats loses the most ELO in match 2 of the day (−116 ELO, win rate 40%). Things go best on Mirage (+191 ELO, win rate 60%). Improved over the last three months: Headshots +2 pp, Win rate +6 pp, ELO +341. Unchanged in recent months: K/R at 0.74, ADR at 80.7. Last 30 days: 59 matches, win rate 47%, ELO balance −75.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.