gothware

United Kingdom
On FACEIT since 2025 346 matches tracked 38 matches in 30 days
ELO ▲ 15
2,307
30-day peak: 2,322
Rank EU
#104,082
United Kingdom #1,873 in United Kingdom
Last updated:

How does gothware play?

Rating 1.09 K/R 0.78 ADR 83.4 from 346 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 346 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 23% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (276 matches).

2,250-2,499 ELO

Compared with 2,473 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 62%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (50%).

Headshot rate 42%−8 pp · Ø 50% better than 9%
AWP share of kills 9%−3 pp · Ø 12% better than 51%
K/D 1.11+0.07 · Ø 1.04 better than 70%
Pistol kills per match 2.3
Knife kills 14 in 346 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so slightly above the average (13.4%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 67%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 52%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 43x 4K, 3 aces in 276 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 3.7−0.6 · Ø 4.3 better than 38%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 70%−2 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +200
= Stayed the same
K/R at 0.77, ADR at 82.1
▼ Got worse
Rating −0.06, Headshots −2 pp, Win rate −4 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: July 2026 with 0.85. Last 3 months: 0.77 (at the start 0.79). Slightly above the average (0.74).

Patterns

From the last 346 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −49 ELO
71 matches · 54% win rate
On Ancient −24 ELO
60 matches · 50% win rate
On Thursdays +26 ELO, win rate 41%

gothware loses the most ELO on Dust 2: −49 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 2.32 · Dust 2
  3. Reached level 10 · Dust 2
  4. Longest win streak: 7 wins in a row · Ancient
  5. Most kills in a match: 39 · Dust 2

Maps in detail

from the last 346 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage99
48% better than 35%
0.74 better than 46%
80.2 better than 44%
1.04 right on the average
53% of 413 duels better than 59%
38% of 55 situations right on the average
Dust 271
54% better than 58%
0.78 better than 66%
82.8 better than 57%
1.11 better than 71%
51% of 333 duels better than 47%
38% of 55 situations right on the average
Ancient60
50% better than 40%
0.79 better than 69%
84.7 better than 64%
1.08 better than 63%
58% of 260 duels better than 82%
50% of 48 situations better than 81%
Anubis58
45% better than 24%
0.81 better than 77%
85.9 better than 72%
1.12 better than 73%
56% of 268 duels better than 75%
40% of 52 situations better than 54%
Nuke31
48% better than 29%
0.86 better than 87%
90.4 better than 83%
1.21 better than 88%
60% of 165 duels better than 85%
33% of 18 situations better than 37%
Inferno16
44% better than 14%
0.68 better than 18%
76.5 better than 18%
0.97 better than 20%
48% of 62 duels better than 25%
67% of 6 situations better than 95%
Cache7
71% -
0.84 -
95.5 -
1.16-
58% of 33 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gothware plays

Across 346 matches gothware averages K/R 0.78, ADR 83.4 and a rating of 1.09. Most room to improve: Headshot rate at 42%, better than only 9% of level 10 · 2,250-2,499 ELO players. Averages 16.9 kills per match with 42% headshots. The strongest map is Dust 2 with a 54% win rate in 71 matches. In 166 of 346 matches the rating was 1.10 or higher (48%), in 112 it was below 0.90. In 276 matches with detailed stats: 43 4Ks and 3 aces. Best month by rating: July 2026 at 1.20. gothware loses the most ELO on Dust 2 (−49 ELO, win rate 54%). Things go best on Mirage (+90 ELO, win rate 48%). Match no. 2 of the day goes best: 55% win rate, −58 ELO. Improved over the last three months: ELO +200. Got weaker: Rating −0.06, Headshots −2 pp, Win rate −4 pp. Unchanged in recent months: K/R at 0.77, ADR at 82.1. Last 30 days: 38 matches, win rate 47%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.