gothikaa

Russia
On FACEIT since 2022 285 matches tracked 159 matches in 30 days
Last updated:

How does gothikaa play?

Rating 1.15 K/R 0.81 ADR 83.0 from 285 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 285 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 28% good 1.10 to 1.29 14% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average.
AWPer
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (264 matches).

2,750-2,999 ELO

Compared with 11,847 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 55%+3 pp · Ø 52% better than 72%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 36%−4 pp · Ø 40% better than 33%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 44%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (51%).

Headshot rate 45%−6 pp · Ø 51% better than 15%
AWP share of kills 26%+14 pp · Ø 12% better than 91%
K/D 1.19+0.14 · Ø 1.05 better than 84%
Pistol kills per match 3.1
Zeus kills1 in 285 matches
Knife kills 6 in 285 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so clearly above the average (13.5%).

2K rounds 15.2%+1.7 pp · Ø 13.5% better than 82%
3K rounds 4.7%+0.4 pp · Ø 4.3% better than 67%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 53x 4K, 6 aces in 264 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.31).

Utility hit rate 29%−5 pp · Ø 34% better than 15%
Utility damage per round 3.2−0.8 · Ø 4.0 better than 27%
Enemies flashed per round 0.16−0.15 · Ø 0.31 better than 11%
Deaths per round 69%−2 pp · Ø 71% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +437
= Stayed the same
Headshots at 45%
▼ Got worse
K/R −0.16, Rating −0.23, ADR −14.1, Win rate −9 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: July 2026 with 1.00. Last 3 months: 0.79 (at the start 0.95). Slightly above the average (0.75).

Patterns

From the last 285 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −98 ELO
60 matches · 42% win rate
On Dust 2 −60 ELO
45 matches · 53% win rate
On Fridays −60 ELO, win rate 46%

gothikaa loses the most ELO in match 1 of the day: −98 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.45 · Mirage
  2. Recorded match no. 250 · Ancient
  3. Longest win streak: 8 wins in a row · Mirage
  4. Most kills in a match: 39 · Mirage

Maps in detail

from the last 285 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage106
55% better than 58%
0.86 better than 88%
86.4 better than 72%
1.21 better than 89%
56% of 477 duels better than 73%
30% of 86 situations better than 24%
Anubis47
49% better than 33%
0.81 better than 77%
82.8 better than 57%
1.14 better than 76%
59% of 208 duels better than 84%
41% of 41 situations better than 56%
Dust 245
53% better than 48%
0.73 better than 39%
75.8 better than 21%
1.06 right on the average
52% of 170 duels right on the average
36% of 33 situations better than 42%
Ancient39
41% better than 13%
0.81 better than 74%
84.4 better than 60%
1.09 better than 62%
53% of 176 duels better than 54%
39% of 33 situations better than 51%
Nuke32
63% better than 71%
0.85 better than 82%
84.5 better than 58%
1.24 better than 87%
65% of 129 duels better than 95%
52% of 21 situations better than 82%
Cache8
25% -
0.67 -
68.1 -
0.91-
47% of 32 duels -
33% of 6 situations -
Inferno7
86% -
0.68 -
73.1 -
0.97-
46% of 24 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gothikaa plays

Across 285 matches gothikaa averages K/R 0.81, ADR 83.0 and a rating of 1.15. Biggest strength: K/D at 1.19, better than 84% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 45%, better than only 15% of level 10 · 2,750-2,999 ELO players. Averages 17.7 kills per match with 45% headshots. The strongest map is Nuke with a 63% win rate in 32 matches. In 139 of 285 matches the rating was 1.10 or higher (49%), in 83 it was below 0.90. In 264 matches with detailed stats: 53 4Ks and 6 aces. Best month by rating: July 2026 at 1.39. gothikaa loses the most ELO in match 1 of the day (−98 ELO, win rate 42%). Things go best on Nuke (+61 ELO, win rate 63%). Match no. 3 of the day goes best: 61% win rate, +30 ELO. Improved over the last three months: ELO +437. Got weaker: K/R −0.16, Rating −0.23, ADR −14.1, Win rate −9 pp. Unchanged in recent months: Headshots at 45%. Last 30 days: 159 matches, win rate 48%, net ELO −82.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.