gothicmind

South Korea
On FACEIT since 2026 346 matches tracked 83 matches in 30 days
ELO ▲ 89
2,570
30-day peak: 2,570
Rank EU
#43,773
South Korea #744 in South Korea
Last updated:

How does gothicmind play?

Rating 1.01 K/R 0.73 ADR 77.2 from 346 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 346 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 23%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (320 matches).

2,500-2,749 ELO

Compared with 2,625 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 51%−1 pp · Ø 52% better than 41%

Clutch

Average
Last one alive

35% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 35%−5 pp · Ø 40% better than 29%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so slightly below the average (1.05).

Headshot rate 50%−1 pp · Ø 51% better than 46%
AWP share of kills 23%+11 pp · Ø 12% better than 89%
K/D 1.00−0.05 · Ø 1.05 better than 30%
Pistol kills per match 2.9
Knife kills 5 in 346 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 13.9%+0.4 pp · Ø 13.5% better than 55%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 45%
MVPs per match 2.3−0.1 · Ø 2.4 better than 41%
4Ks and aces 54x 4K, 4 aces in 320 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.30).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 1.9−2.2 · Ø 4.1 better than 3%
Enemies flashed per round 0.10−0.20 · Ø 0.30 better than 3%
Deaths per round 73%+2 pp · Ø 71% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.12, Rating +0.18, ADR +10.1, ELO +67
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp, Win rate −4 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: October 2026 with 0.80. Last 3 months: 0.78 (at the start 0.66). Slightly above the average (0.75).

Patterns

From the last 346 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −27 ELO
36 matches · 50% win rate
In match 4 of the day +30 ELO
33 matches · 45% win rate
Between 6:00 and 12:00 +25 ELO, win rate 35%

gothicmind loses the most ELO on Anubis: −27 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.29 · Dust 2
  2. Recorded match no. 250 · Mirage
  3. Longest win streak: 7 wins in a row · Anubis
  4. Most kills in a match: 42 · Mirage

Maps in detail

from the last 346 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage141
50% better than 39%
0.75 right on the average
78.6 better than 34%
1.02 better than 40%
53% of 742 duels better than 57%
37% of 90 situations better than 45%
Dust 284
56% better than 64%
0.73 better than 41%
79.2 better than 38%
1.02 better than 39%
50% of 478 duels better than 39%
36% of 39 situations better than 43%
Ancient48
56% better than 60%
0.72 better than 34%
76.4 better than 21%
0.99 better than 31%
45% of 258 duels better than 16%
35% of 26 situations better than 44%
Anubis36
50% better than 40%
0.76 better than 56%
77.1 better than 27%
1.06 better than 53%
51% of 182 duels better than 44%
38% of 21 situations right on the average
Nuke18
44% better than 18%
0.69 better than 29%
69.5 better than 9%
0.98 better than 29%
50% of 88 duels better than 39%
27% of 11 situations better than 22%
Cache10
30% -
0.54 -
59.6 -
0.74-
38% of 37 duels -
0% of 1 situations -
Inferno8
50% -
0.73 -
74.5 -
1.00-
61% of 36 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gothicmind plays

Across 346 matches gothicmind averages K/R 0.73, ADR 77.2 and a rating of 1.01. Most room to improve: Utility damage per round at 1.9, better than only 3% of level 10 · 2,500-2,749 ELO players. Averages 16.2 kills per match with 50% headshots. The strongest map is Dust 2 with a 56% win rate in 84 matches. In 132 of 346 matches the rating was 1.10 or higher (38%), in 134 it was below 0.90. In 320 matches with detailed stats: 54 4Ks and 4 aces. Best month by rating: October 2026 at 1.12. gothicmind loses the most ELO on Anubis (−27 ELO, win rate 50%). Things go best on Dust 2 (+86 ELO, win rate 56%). Improved over the last three months: K/R +0.12, Rating +0.18, ADR +10.1, ELO +67. Got weaker: Headshots −4 pp, Win rate −4 pp. Last 30 days: 83 matches, win rate 52%, net ELO +113.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.