gorokhovmurr

Russia
On FACEIT since 2023 430 matches tracked 132 matches in 30 days
ELO ▲ 135
2,730
30-day peak: 2,954
Rank EU ▼ 15,196 places
#24,296
Russia #6,942 in Russia
30 days · prev. #9,100 · best #9,100
Last updated:

How does gorokhovmurr play?

Rating 0.91 K/R 0.64 ADR 70.7 from 430 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 430 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 30%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (362 matches).

2,500-2,749 ELO

Compared with 2,566 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so well below the average (52%).

Rounds with first kill 7%−4 pp · Ø 11% better than 7%
Opening duels won 45%−7 pp · Ø 52% better than 6%

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.05).

Headshot rate 50%−1 pp · Ø 51% better than 44%
AWP share of kills 9%−3 pp · Ø 12% better than 50%
K/D 0.91−0.14 · Ø 1.05 better than 7%
Pistol kills per match 2.6
Zeus kills2 in 430 matches
Knife kills 9 in 430 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (4.2%).

2K rounds 11.3%−2.3 pp · Ø 13.6% better than 6%
3K rounds 2.7%−1.5 pp · Ø 4.2% better than 3%
MVPs per match 1.9−0.5 · Ø 2.4 better than 6%
4Ks and aces 35x 4K, 0 aces in 362 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 74%
Enemies flashed per round 0.38+0.08 · Ø 0.30 better than 73%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +149
= Stayed the same
Headshots at 50%, Win rate at 49%
▼ Got worse
K/R −0.06, Rating −0.06, ADR −5.3

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.63
JunJulAugSepOctNov

Best month: July 2026 with 0.71. Last 3 months: 0.63 (at the start 0.69). Well below the average (0.75).

Patterns

From the last 430 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −137 ELO
146 matches · 53% win rate
On Anubis −60 ELO
111 matches · 48% win rate
On Saturdays −75 ELO, win rate 41%

gorokhovmurr loses the most ELO on Dust 2: −137 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Most kills in a match: 30 · Dust 2
  3. Recorded match no. 250 · Mirage
  4. Highest rating in a match: 1.94 · Ancient

Maps in detail

from the last 430 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2146
53% right on the average
0.65 better than 10%
71.2 better than 7%
0.93 better than 13%
47% of 464 duels better than 25%
41% of 115 situations better than 57%
Anubis111
48% better than 33%
0.62 better than 3%
70.0 better than 4%
0.90 better than 6%
44% of 379 duels better than 12%
51% of 63 situations better than 81%
Ancient79
52% better than 44%
0.65 better than 9%
72.0 better than 7%
0.92 better than 12%
47% of 358 duels better than 22%
31% of 39 situations better than 29%
Nuke48
44% better than 14%
0.67 better than 20%
71.9 better than 17%
0.93 better than 21%
49% of 160 duels better than 34%
35% of 31 situations better than 44%
Inferno26
38% better than 5%
0.61 better than 2%
66.9 better than 1%
0.86 better than 2%
49% of 80 duels better than 24%
14% of 14 situations better than 3%
Cache13
54% -
0.66 -
66.1 -
0.97-
44% of 39 duels -
14% of 7 situations -
Mirage7
43% -
0.66 -
72.1 -
0.84-
35% of 23 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gorokhovmurr plays

Across 430 matches gorokhovmurr averages K/R 0.64, ADR 70.7 and a rating of 0.91. Most room to improve: Damage per round (ADR) at 70.7, better than only 3% of level 10 · 2,500-2,749 ELO players. Averages 13.9 kills per match with 50% headshots. The strongest map is Cache with a 54% win rate in 13 matches. In 115 of 430 matches the rating was 1.10 or higher (27%), in 213 it was below 0.90. In 362 matches with detailed stats: 35 4Ks and 0 aces. Best month by rating: July 2026 at 0.99. gorokhovmurr loses the most ELO on Dust 2 (−137 ELO, win rate 53%). Things go best on Inferno (+30 ELO, win rate 38%). Improved over the last three months: ELO +149. Got weaker: K/R −0.06, Rating −0.06, ADR −5.3. Unchanged in recent months: Headshots at 50%, Win rate at 49%. Last 30 days: 132 matches, win rate 50%, net ELO +45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.