gorilinha

Brazil
On FACEIT since 2021 235 matches tracked 95 matches in 30 days
ELO ▼ 168
1,763
30-day peak: 1,931
Rank SA ▼ 2,159 places
#11,714
30 days · prev. #9,555 · best #7,026
Last updated:

How does gorilinha play?

Rating 0.97 (from 233 matches) K/R 0.69 ADR 78.9 from 235 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 233 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 12% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 30%
better than most on level 9 about average weaker than most
Level 9

Compared with 1,589 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 52%+1 pp · Ø 51% better than 62%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 81%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.02).

Headshot rate 47%−2 pp · Ø 49% better than 42%
AWP share of kills 12%+1 pp · Ø 11% better than 64%
K/D 0.95−0.07 · Ø 1.02 better than 27%
Pistol kills per match 2.7
Knife kills 4 in 235 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so slightly below the average (13.3%).

2K rounds 12.5%−0.8 pp · Ø 13.3% better than 28%
3K rounds 3.9%−0.1 pp · Ø 4.0% better than 48%
MVPs per match 2.2−0.1 · Ø 2.3 better than 43%
4Ks and aces 36x 4K, 4 aces in 233 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 80%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 59%
Enemies flashed per round 0.32+0.04 · Ø 0.28 better than 64%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
Whether gorilinha is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 235 matches, all from the last 3 months.

Kills per round (K/R)

0.64
SepOctNov

Best month: September 2026 with 0.72.

Patterns

From the last 235 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −52 ELO
125 matches · 43% win rate
On Nuke −50 ELO
22 matches · 45% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 22%
On Tuesdays +24 ELO, win rate 33%

gorilinha loses the most ELO from match 5 of the day: −52 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Mirage
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 2.35 · Dust 2

Maps in detail

from the last 235 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage83
48% better than 42%
0.69 better than 30%
78.4 better than 40%
0.93 better than 21%
50% of 456 duels better than 47%
47% of 34 situations better than 76%
Dust 272
43% better than 25%
0.70 better than 33%
78.8 better than 41%
0.99 better than 40%
54% of 323 duels better than 69%
42% of 45 situations better than 60%
Nuke22
45% better than 18%
0.72 better than 37%
79.6 better than 38%
1.01 better than 41%
51% of 97 duels better than 43%
54% of 13 situations better than 84%
Inferno17
59% better than 68%
0.68 better than 26%
75.6 better than 24%
0.99 better than 38%
55% of 71 duels better than 68%
56% of 9 situations better than 86%
Ancient15
53% better than 58%
0.74 right on the average
88.7 better than 88%
1.00 better than 45%
60% of 86 duels better than 91%
33% of 9 situations better than 40%
Cache10
60% -
0.67 -
75.2 -
0.95-
49% of 53 duels -
25% of 4 situations -
Vertigo9
67% -
0.64 -
74.8 -
0.90-
40% of 45 duels -
57% of 7 situations -
Anubis7
43% -
0.66 -
79.4 -
0.95-
61% of 31 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gorilinha plays

Across 235 matches gorilinha averages K/R 0.69 and ADR 78.9; the rating across the 233 rated matches is 0.97. Biggest strength: Clutch 1v1 won at 44%, better than 81% of level 9 players. Averages 15.5 kills per match with 47% headshots. The strongest map is Cache with a 60% win rate in 10 matches. In 68 of 233 matches the rating was 1.10 or higher (29%), in 108 it was below 0.90. In 233 matches with detailed stats: 36 4Ks and 4 aces. Best month by rating: September 2026 at 1.00. gorilinha loses the most ELO from match 5 of the day (−52 ELO, win rate 43%). Things go best on Dust 2 (+1 ELO, win rate 43%). Match no. 1 of the day goes best: 66% win rate, −4 ELO. Last 30 days: 95 matches, win rate 55%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.