gore

Austria
FACEIT verified FACEIT verified On FACEIT since 2015 237 matches tracked 53 matches in 30 days
Last updated:

How does gore play?

Rating 0.95 (from 233 matches) K/R 0.67 ADR 73.0 from 237 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 233 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 9% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 20% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (176 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 45%−6 pp · Ø 51% better than 7%

Clutch

Average
Last one alive

37% of 1v1s won and so just below the average (39%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 42%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (51%).

Headshot rate 60%+9 pp · Ø 51% better than 94%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.96−0.06 · Ø 1.02 better than 20%
Pistol kills per match 2.6 from the last 233
Knife kills 2 in 233 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so well below the average (4.0%).

2K rounds 11.8%−1.5 pp · Ø 13.3% better than 11%
3K rounds 3.0%−1.0 pp · Ø 4.0% better than 8%
MVPs per match 2.0−0.3 · Ø 2.3 better than 15%
4Ks and aces 24x 4K, 0 aces in 176 matches

Utility and deaths

Average
Nades, flashes and deaths

6.0 utility damage per round and so well above the average (4.1).

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 6.0+1.9 · Ø 4.1 better than 89%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 50%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.67, Rating at 0.95, ADR at 72.6, Headshots at 60%, ELO at 2,310
▼ Got worse
Win rate −16 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: October 2026 with 0.72. Last 3 months: 0.67 (at the start 0.69). Clearly below the average (0.73).

Patterns

From the last 233 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −186 ELO
43 matches · 53% win rate
On Cache −50 ELO
26 matches · 38% win rate
Between 12:00 and 18:00 +52 ELO, win rate 48%
On Saturdays +17 ELO, win rate 47%

gore loses the most ELO on Ancient: −186 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Most kills in a match: 30 · Dust 2
  3. Highest rating in a match: 2.56 · Dust 2

Maps in detail

from the last 233 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 273
62% better than 83%
0.71 better than 35%
75.5 better than 23%
1.02 better than 43%
47% of 209 duels better than 26%
35% of 52 situations better than 41%
Anubis59
53% right on the average
0.66 better than 14%
70.5 better than 6%
0.93 better than 16%
45% of 191 duels better than 17%
27% of 33 situations better than 22%
Ancient43
53% better than 55%
0.66 better than 12%
73.4 better than 12%
0.92 better than 15%
53% of 135 duels better than 59%
48% of 21 situations better than 71%
Cache26
38% -
0.65 -
71.7 -
0.88-
43% of 79 duels -
30% of 20 situations -
Nuke17
47% better than 23%
0.68 better than 17%
73.5 better than 13%
0.93 better than 15%
38% of 48 duels better than 2%
22% of 9 situations better than 11%
Inferno8
75% -
0.75 -
77.0 -
1.06-
38% of 24 duels -
33% of 3 situations -
Mirage7
29% -
0.51 -
57.6 -
0.75-
36% of 22 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gore plays

Across 237 matches gore averages K/R 0.67 and ADR 73.0; the rating across the 233 rated matches is 0.95. Biggest strength: Headshot rate at 60%, better than 94% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 14.7 kills per match with 60% headshots. The strongest map is Dust 2 with a 62% win rate in 73 matches. In 66 of 233 matches the rating was 1.10 or higher (28%), in 106 it was below 0.90. In 176 matches with detailed stats: 24 4Ks and 0 aces. Best month by rating: October 2026 at 1.03. gore loses the most ELO on Ancient (−186 ELO, win rate 53%). Things go best on Dust 2 (+170 ELO, win rate 62%). Match no. 4 of the day goes best: 63% win rate, −79 ELO. Got weaker: Win rate −16 pp. Unchanged in recent months: K/R at 0.67, Rating at 0.95, ADR at 72.6, Headshots at 60%, ELO at 2,310. Last 30 days: 53 matches, win rate 55%, net ELO +35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.