gordjer

Thailand
On FACEIT since 2014 201 matches tracked 37 matches in 30 days
Last updated:

How does gordjer play?

Rating 1.05 (from 151 matches) K/R 0.77 ADR 82.1 from 201 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 151 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 26% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 15%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (147 matches).

2,500-2,749 ELO

Compared with 2,617 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 50%−2 pp · Ø 52% better than 35%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 63%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 21%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 26%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (51%).

Headshot rate 62%+11 pp · Ø 51% better than 96%
AWP share of kills 2%−10 pp · Ø 12% better than 11%
K/D 1.06+0.01 · Ø 1.05 better than 51%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.6%).

2K rounds 15.0%+1.4 pp · Ø 13.6% better than 79%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 58%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 25x 4K, 1 ace in 147 matches

Utility and deaths

Average
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.30).

Utility hit rate 33%−1 pp · Ø 34% better than 37%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 41%
Enemies flashed per round 0.48+0.18 · Ø 0.30 better than 89%
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +6 pp
= Stayed the same
ADR at 82.6, Headshots at 61%
▼ Got worse
K/R −0.05, ELO −171

Sep to Nov 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.71
FebMarAprMayJunJulAugSepOctNov

Best month: March 2026 with 0.86. Last 3 months: 0.77 (at the start 0.82). Just above the average (0.75).

Patterns

From the last 201 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +84 ELO, win rate 51%
On Sundays +54 ELO, win rate 51%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Recorded match no. 100 · Ancient
  3. Highest rating in a match: 2.21 · Anubis
  4. Most kills in a match: 42 · Anubis

Maps in detail

from the last 201 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
61% better than 82%
0.79 better than 69%
86.2 better than 73%
1.09 better than 66%
56% of 203 duels better than 75%
47% of 19 situations better than 76%
Dust 241
59% better than 74%
0.74 better than 45%
77.6 better than 30%
1.05 better than 48%
42% of 115 duels better than 8%
31% of 13 situations better than 30%
Anubis36
58% better than 66%
0.81 better than 77%
84.3 better than 64%
1.14 better than 77%
50% of 144 duels better than 39%
50% of 18 situations better than 78%
Ancient29
52% better than 41%
0.74 better than 43%
80.0 better than 37%
0.98 better than 26%
50% of 109 duels better than 36%
23% of 13 situations better than 15%
Cache22
55% -
0.74 -
81.2 -
1.02-
56% of 89 duels -
54% of 13 situations -
Nuke7
57% -
0.73 -
83.0 -
0.93-
34% of 38 duels -
0% of 2 situations -
Overpass5
60% -
0.69 -
73.5 -
0.75-
25% of 4 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How gordjer plays

Across 201 matches gordjer averages K/R 0.77 and ADR 82.1; the rating across the 151 rated matches is 1.05. Biggest strength: Headshot rate at 62%, better than 96% of level 10 · 2,500-2,749 ELO players. Averages 17.1 kills per match with 62% headshots. The strongest map is Mirage with a 61% win rate in 59 matches. In 67 of 151 matches the rating was 1.10 or higher (44%), in 50 it was below 0.90. In 147 matches with detailed stats: 25 4Ks and 1 ace. Best month by rating: September 2026 at 1.11. Things go best on Anubis (+144 ELO, win rate 58%). Match no. 4 of the day goes best: 77% win rate, +80 ELO. Improved over the last three months: Win rate +6 pp. Got weaker: K/R −0.05, ELO −171. Unchanged in recent months: ADR at 82.6, Headshots at 61%. Last 30 days: 37 matches, win rate 57%, net ELO +126.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.