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goranchee666

Serbia
On FACEIT since 2025 201 matches tracked
Last updated:

How does goranchee666 play?

Rating 1.02 (from 181 matches) K/R 0.73 ADR 80.3 from 201 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 181 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 7 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (107 matches).

Level 7

Compared with 1,498 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 67%
Opening duels won 51%+2 pp · Ø 49% better than 58%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 13%−8 pp · Ø 21% better than 9%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (46%).

Headshot rate 55%+9 pp · Ø 46% better than 91%
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 1.00+0.02 · Ø 0.98 better than 54%
Pistol kills per match 3.0
Knife kills 4 in 201 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (12.9%).

2K rounds 14.7%+1.8 pp · Ø 12.9% better than 86%
3K rounds 3.5%−0.3 pp · Ø 3.8% better than 34%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 20x 4K, 1 ace in 107 matches

Utility and deaths

Average
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.26).

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 4.4+0.3 · Ø 4.1 better than 63%
Enemies flashed per round 0.46+0.20 · Ø 0.26 better than 90%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +5 pp, ELO +58
= Stayed the same
Rating at 1.01, Win rate at 48%
▼ Got worse
K/R −0.04, ADR −4.9

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOctNov

Best month: October 2026 with 0.83. Last 3 months: 0.71 (at the start 0.75). Right on the average (0.71).

Patterns

From the last 201 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −32 ELO
21 matches · 38% win rate
In match 4 of the day −32 ELO
20 matches · 30% win rate
On Mondays −49 ELO, win rate 33%

goranchee666 loses the most ELO on Ancient: −32 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.92 · Dust 2
  2. Most kills in a match: 31 · Nuke
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 201 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
48% better than 41%
0.77 better than 72%
84.5 better than 75%
1.07 better than 73%
56% of 289 duels better than 81%
34% of 32 situations better than 41%
Dust 236
64% better than 90%
0.71 better than 45%
78.2 better than 45%
1.03 better than 59%
48% of 155 duels better than 37%
27% of 11 situations better than 24%
Anubis35
46% better than 30%
0.67 better than 21%
76.0 better than 29%
0.94 better than 26%
44% of 148 duels better than 20%
67% of 15 situations better than 98%
Inferno25
32% better than 7%
0.71 right on the average
76.7 better than 42%
0.98 better than 49%
48% of 98 duels better than 35%
47% of 15 situations better than 73%
Ancient21
38% better than 15%
0.76 better than 68%
82.0 better than 62%
1.04 better than 65%
47% of 97 duels better than 33%
38% of 16 situations right on the average
Cache9
33% -
0.72 -
76.3 -
0.99-
55% of 38 duels -
67% of 3 situations -
Nuke8
38% -
0.88 -
92.7 -
1.13-
52% of 50 duels -
0% of 7 situations -
Vertigo3
67% -
0.47 -
61.1 -
0.66-
33% of 9 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How goranchee666 plays

Across 201 matches goranchee666 averages K/R 0.73 and ADR 80.3; the rating across the 181 rated matches is 1.02. Biggest strength: Headshot rate at 55%, better than 91% of level 7 players. Averages 16.0 kills per match with 55% headshots. The strongest map is Dust 2 with a 64% win rate in 36 matches. In 67 of 181 matches the rating was 1.10 or higher (37%), in 74 it was below 0.90. In 107 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: October 2026 at 1.11. goranchee666 loses the most ELO on Ancient (−32 ELO, win rate 38%). Things go best on Anubis (+24 ELO, win rate 46%). Match no. 3 of the day goes best: 51% win rate, −50 ELO. Improved over the last three months: Headshots +5 pp, ELO +58. Got weaker: K/R −0.04, ADR −4.9. Unchanged in recent months: Rating at 1.01, Win rate at 48%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.