gooom

USA
187 matches tracked 34 matches in 30 days
ELO ▲ 21
2,653
30-day peak: 2,702
Rank NA ▲ 366 places
#911
#477 in US
30 days · before #1,277 · best #901
Last updated:

How does gooom play?

Rating 1.08 (from 42 matches) K/R 0.77 ADR 81.5 from 187 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67% on level 10
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 76%
Rating spread from 42 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 24% good 1.10 to 1.29 17% normal 0.90 to 1.09 33% weak 0.75 to 0.89 7% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (106 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−3 pp better than 15%
Opening duels won 51%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 43%+4 pp better than 75%
Clutch 1v2 won 25%+4 pp better than 74%
Clutch kills per match 2.3+0.7 better than 94%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 53%+2 pp better than 64%
AWP share of kills 4%−7 pp better than 24%
K/D 1.13+0.10 better than 79%
Pistol kills per match 3.1
Knife kills 2 in 187 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.7%−0.6 pp better than 30%
Rounds with 3K 3.4%−0.7 pp better than 20%
MVPs per match 2.6+0.3 better than 78%
4Ks and aces 21x 4K, 0 aces in 106 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 46%
Utility damage per round 3.8−0.3 better than 43%
Enemies flashed per round 0.26−0.04 better than 41%
Rounds with a death 68%−3 pp better than 85%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +142
= Stayed the same
Headshots at 53%
▼ Got worse
K/R −0.10, ADR −9.2, Win rate −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: June 2026 with 0.83. Last 3 months: 0.73 (at the start 0.83).

Patterns

From the last 187 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 3 of the day −143 ELO
28 matches · 36% wins
On Mirage −72 ELO
64 matches · 45% wins
Between 0:00 and 6:00 −23 ELO, win rate 43%
On Saturdays −26 ELO, win rate 44%

gooom loses the most ELO in match 3 of the day: −143 ELO, 36% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.80 · Dust 2
  2. Recorded match no. 100 · Anubis
  3. Longest win streak: 7 wins in a row · Ancient
  4. Most kills in a match: 42 · Inferno

Maps in detail

from the last 187 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
45% better than 25%
0.73 better than 43%
78.2 better than 36%
1.12-
49% of 194 duels better than 35%
37% of 52 situations better than 46%
Dust 235
60% better than 77%
0.79 better than 73%
81.7 better than 55%
1.00-
55% of 118 duels better than 70%
59% of 22 situations better than 92%
Ancient25
56% better than 62%
0.79 better than 71%
83.1 better than 58%
1.04-
53% of 87 duels better than 61%
27% of 22 situations better than 25%
Inferno18
61% better than 68%
0.76 better than 58%
82.6 better than 56%
1.17-
56% of 62 duels better than 69%
56% of 9 situations better than 85%
Anubis16
69% better than 95%
0.77 better than 65%
78.1 better than 35%
1.04-
48% of 61 duels better than 28%
29% of 14 situations better than 29%
Cache15
60% -
0.82 -
87.8 -
0.96-
52% of 48 duels -
42% of 12 situations -
Nuke10
30% -
0.88 -
93.3 -
1.20-
63% of 24 duels -
45% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gooom plays

Across 187 matches gooom averages K/R 0.77 and ADR 81.5; the rating across the 42 rated matches is 1.08. Biggest strength: Rounds with a death at only 68%, where lower is better. That is better than 85% of players on level 10. Most room to improve: Rounds with first kill at 8%. That is better than only 15% of players on level 10. On average 17.8 kills per match, 53% of them headshots. The strongest map is Anubis with a 69% win rate in 16 matches. In 18 of 42 matches the rating was 1.10 or higher (43%), in 10 it was below 0.90. In 106 matches with detailed stats: 21 4Ks and 0 aces. Best month by rating: October 2026 at 1.17. gooom loses the most ELO in match 3 of the day (−143 ELO, win rate 36%). Things go best in match 2 of the day (+122 ELO, win rate 62%). Improved over the last three months: ELO +142. Got weaker: K/R −0.10, ADR −9.2, Win rate −5 pp. Unchanged in recent months: Headshots at 53%. Last 30 days: 34 matches, win rate 53%, ELO balance −27.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.