goodxlike

Russia
On FACEIT since 2015 122 matches tracked 20 matches in 30 days
ELO ▼ 73
2,373
30-day peak: 2,446
Rank EU
#83,087
Russia #23,591 in Russia
Last updated:

How does goodxlike play?

Rating 1.14 K/R 0.82 ADR 87.8 from 122 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 122 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 15% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).

2,250-2,499 ELO

Compared with 2,406 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (11%).

Rounds with first kill 17%+6 pp · Ø 11% better than 99%
Opening duels won 56%+5 pp · Ø 51% better than 82%

Clutch

Weakness
Last one alive

17% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 17%−22 pp · Ø 39% better than 1%
Clutch 1v2 won 8%−13 pp · Ø 21% better than 1%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (50%).

Headshot rate 41%−9 pp · Ø 50% better than 8%
AWP share of kills 50%+38 pp · Ø 12% better than 99%
K/D 1.12+0.08 · Ø 1.04 better than 75%
Pistol kills per match 3.2
Knife kills 5 in 122 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (4.2%).

2K rounds 15.0%+1.5 pp · Ø 13.5% better than 82%
3K rounds 5.2%+1.0 pp · Ø 4.2% better than 86%
MVPs per match 2.5+0.2 · Ø 2.3 better than 68%
4Ks and aces 9x 4K, 0 aces in 42 matches

Utility and deaths

Average
Nades, flashes and deaths

0.05 enemies flashed per round and so well below the average (0.30).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 2.0−2.2 · Ø 4.2 better than 3%
Enemies flashed per round 0.05−0.25 · Ø 0.30 better than 1%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +8 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.04, Rating −0.08, ADR −5.1, Win rate −13 pp, ELO −96

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: July 2026 with 0.84. Last 3 months: 0.79 (at the start 0.83). Clearly above the average (0.74).

Patterns

From the last 122 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −180 ELO
20 matches · 40% win rate
Between 6:00 and 12:00 +149 ELO, win rate 50%
On Fridays +29 ELO, win rate 45%

goodxlike loses the most ELO on Ancient: −180 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Most kills in a match: 40 · Dust 2
  3. Longest win streak: 7 wins in a row · Mirage
  4. Highest rating in a match: 2.37 · Nuke

Maps in detail

from the last 122 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 239
72% better than 97%
0.87 better than 92%
94.6 better than 94%
1.21 better than 90%
58% of 265 duels better than 83%
25% of 12 situations better than 18%
Mirage33
45% better than 23%
0.78 better than 68%
81.4 better than 54%
1.09 better than 69%
52% of 175 duels right on the average
32% of 25 situations better than 32%
Ancient20
40% better than 16%
0.82 better than 84%
86.2 better than 72%
1.12 better than 78%
50% of 101 duels better than 39%
38% of 8 situations right on the average
Anubis18
56% better than 64%
0.80 better than 77%
87.9 better than 81%
1.09 better than 68%
57% of 161 duels better than 80%
20% of 10 situations better than 12%
Nuke8
75% -
0.89 -
93.7 -
1.26-
56% of 43 duels -
67% of 3 situations -
Cache3
33% -
0.72 -
70.8 -
1.04-
40% of 15 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How goodxlike plays

Across 122 matches goodxlike averages K/R 0.82, ADR 87.8 and a rating of 1.14. Biggest strength: Rounds with first kill at 17%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 17%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 17.5 kills per match with 41% headshots. The strongest map is Dust 2 with a 72% win rate in 39 matches. In 60 of 122 matches the rating was 1.10 or higher (49%), in 39 it was below 0.90. In 42 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: July 2026 at 1.17. goodxlike loses the most ELO on Ancient (−180 ELO, win rate 40%). Things go best on Dust 2 (+240 ELO, win rate 72%). Match no. 1 of the day goes best: 71% win rate, +30 ELO. Improved over the last three months: Headshots +8 pp. Got weaker: K/R −0.04, Rating −0.08, ADR −5.1, Win rate −13 pp, ELO −96. Last 30 days: 20 matches, win rate 50%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.