goodfell4_
How does goodfell4_ play?
Compared with 2,158 players on level 10, each player over up to their last 100 matches.
Opening
Averagegoodfell4_ gets the first kill in 9 of 100 rounds. 2 percentage points below the level 10 average (11%).
Clutch
AverageAverages 1.2 kills per match as the last one alive. 0.4 below the level 10 average (1.6).
Weapons and aim
Weakness0.90 kills per death. 0.14 below the level 10 average (1.04).
Impact
Averagegoodfell4_ gets exactly 2 kills in 12.3 of 100 rounds. 1.1 percentage points below the level 10 average (13.4%).
Utility and deaths
Average47 of 100 nades by goodfell4_ deal damage or blind an enemy. 12 percentage points above the level 10 average (35%).
Progress
One value per month, dashed line is the level 10 averageKills per round (K/R)
Rating, 1.00 is an average match
Damage per round (ADR)
Share of headshot kills
Matches won (win rate)
Rounds with first kill
1v1 clutches won
Patterns
From the last 215 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
goodfell4_ loses the most ELO on Nuke: −30 ELO, 35% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.77 · Inferno
- Longest win streak: 6 wins in a row · Vertigo
- Most kills in a match: 40 · Inferno
Maps in detail
from the last 215 matchesCompared with players on the same level who have at least 15 matches on the map.
How goodfell4_ plays
Across 215 matches goodfell4_ averages K/R 0.68, ADR 80.4 and a rating of 0.93. Biggest strength: Utility hit rate at 47%, better than 99% of level 10 players. Most room to improve: Deaths per round at 76%, better than only 7% of level 10 players. Averages 15.3 kills per match with 45% headshots. The strongest map is Inferno with a 65% win rate in 34 matches. In 59 of 215 matches the rating was 1.10 or higher (27%), in 109 it was below 0.90. In 215 matches with detailed stats: 38 4Ks and 2 aces. goodfell4_ loses the most ELO on Nuke (−30 ELO, win rate 35%). Things go best on Dust 2 (+117 ELO, win rate 52%). Match no. 1 of the day goes best: 63% win rate, +30 ELO. Last 30 days: 183 matches, win rate 50%, net ELO +106.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.