goodfell4_

Germany
215 matches tracked 183 matches in 30 days
Last updated:

How does goodfell4_ play?

Rating 0.93 K/R 0.68 ADR 80.4 from 215 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11% on level 10
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 215 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 13% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 31%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 about average weaker than most

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

goodfell4_ gets the first kill in 9 of 100 rounds. 2 percentage points below the level 10 average (11%).

Rounds with first kill 9%−2 pp better than 28%
Opening duels won 49%−2 pp better than 29%

Clutch

Average
Last one alive

Averages 1.2 kills per match as the last one alive. 0.4 below the level 10 average (1.6).

Clutch 1v1 won 42%+2 pp better than 69%
Clutch 1v2 won 25%+4 pp better than 74%
Clutch kills per match 1.2−0.4 better than 12%

Weapons and aim

Weakness
Where do the kills come from?

0.90 kills per death. 0.14 below the level 10 average (1.04).

Headshot rate 45%−6 pp better than 21%
AWP share of kills 5%−6 pp better than 30%
K/D 0.90−0.14 better than 8%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds

goodfell4_ gets exactly 2 kills in 12.3 of 100 rounds. 1.1 percentage points below the level 10 average (13.4%).

2K rounds 12.3%−1.1 pp better than 20%
3K rounds 3.6%−0.5 pp better than 27%
MVPs per match 2.2−0.2 better than 35%
4Ks and aces 38x 4K, 2 aces in 215 matches

Utility and deaths

Average
Nades, flashes and deaths

47 of 100 nades by goodfell4_ deal damage or blind an enemy. 12 percentage points above the level 10 average (35%).

Utility hit rate 47%+12 pp better than 99%
Utility damage per round 8.0+3.9 better than 98%
Enemies flashed per round 0.18−0.12 better than 18%
Deaths per round 76%+5 pp better than 7%

Progress

One value per month, dashed line is the level 10 average
Whether goodfell4_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 215 matches, all from the last 3 months.

Kills per round (K/R)

0.66
SepOct

Patterns

From the last 215 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −30 ELO
20 matches · 35% win rate
On Inferno −14 ELO
34 matches · 65% win rate
Between 12:00 and 18:00 +31 ELO, win rate 44%
On Mondays −3 ELO, win rate 39%

goodfell4_ loses the most ELO on Nuke: −30 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.77 · Inferno
  2. Longest win streak: 6 wins in a row · Vertigo
  3. Most kills in a match: 40 · Inferno

Maps in detail

from the last 215 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 256
52% on par
0.67 better than 17%
78.6 better than 36%
0.90 better than 9%
46% of 228 duels better than 21%
44% of 32 situations better than 69%
Anubis36
50% better than 39%
0.70 better than 27%
84.0 better than 67%
0.97 better than 26%
49% of 148 duels better than 33%
47% of 15 situations better than 73%
Inferno34
65% better than 82%
0.76 better than 56%
88.1 better than 76%
1.05 on par
54% of 156 duels better than 57%
38% of 16 situations better than 47%
Mirage32
50% better than 42%
0.62 better than 5%
73.0 better than 13%
0.89 better than 8%
43% of 140 duels better than 10%
31% of 13 situations better than 28%
Ancient20
40% better than 14%
0.73 better than 43%
84.3 better than 63%
0.98 better than 29%
60% of 88 duels better than 90%
50% of 10 situations better than 78%
Nuke20
35% better than 3%
0.59 better than 1%
70.7 better than 9%
0.76 better than 1%
37% of 79 duels better than 1%
45% of 11 situations better than 71%
Cache15
60% -
0.72 -
85.8 -
0.98-
55% of 49 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How goodfell4_ plays

Across 215 matches goodfell4_ averages K/R 0.68, ADR 80.4 and a rating of 0.93. Biggest strength: Utility hit rate at 47%, better than 99% of level 10 players. Most room to improve: Deaths per round at 76%, better than only 7% of level 10 players. Averages 15.3 kills per match with 45% headshots. The strongest map is Inferno with a 65% win rate in 34 matches. In 59 of 215 matches the rating was 1.10 or higher (27%), in 109 it was below 0.90. In 215 matches with detailed stats: 38 4Ks and 2 aces. goodfell4_ loses the most ELO on Nuke (−30 ELO, win rate 35%). Things go best on Dust 2 (+117 ELO, win rate 52%). Match no. 1 of the day goes best: 63% win rate, +30 ELO. Last 30 days: 183 matches, win rate 50%, net ELO +106.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.