good0f

Georgia
On FACEIT since 2018 450 matches tracked 102 matches in 30 days
Last updated:

How does good0f play?

Rating 0.92 K/R 0.65 ADR 71.2 from 450 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 450 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 15% normal 0.90 to 1.09 28% weak 0.75 to 0.89 20% very weak below 0.75 28%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (387 matches).

Level 7

Compared with 1,116 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 11%
Opening duels won 46%−4 pp · Ø 50% better than 21%

Clutch

Average
Last one alive

36% of 1v1s won and so just below the average (38%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 40%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.00).

Headshot rate 45%−1 pp · Ø 46% better than 42%
AWP share of kills 8%−3 pp · Ø 11% better than 50%
K/D 0.93−0.07 · Ø 1.00 better than 26%
Pistol kills per match 2.2
Knife kills 18 in 450 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (3.9%).

2K rounds 11.5%−1.6 pp · Ø 13.1% better than 14%
3K rounds 2.7%−1.2 pp · Ø 3.9% better than 7%
MVPs per match 1.9−0.3 · Ø 2.2 better than 17%
4Ks and aces 41x 4K, 4 aces in 387 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.65 enemies flashed per round and so well above the average (0.26).

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 6.2+2.1 · Ø 4.1 better than 90%
Enemies flashed per round 0.65+0.39 · Ø 0.26 better than 99%
Deaths per round 70%−2 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.66, Rating at 0.93, ADR at 71.5, Headshots at 45%
▼ Got worse
Win rate −9 pp, ELO −63

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: November 2026 with 0.71. Last 3 months: 0.66 (at the start 0.64). Clearly below the average (0.72).

Patterns

From the last 450 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −238 ELO
125 matches · 46% win rate
On Anubis −1 ELO
90 matches · 44% win rate
On Tuesdays −109 ELO, win rate 40%

good0f loses the most ELO on Ancient: −238 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Most kills in a match: 39 · Ancient
  3. Highest rating in a match: 1.89 · Ancient

Maps in detail

from the last 450 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient125
46% better than 32%
0.68 better than 24%
73.6 better than 14%
0.96 better than 34%
49% of 413 duels better than 39%
33% of 86 situations better than 41%
Anubis90
44% better than 29%
0.64 better than 13%
71.2 better than 7%
0.91 better than 17%
44% of 294 duels better than 20%
38% of 52 situations better than 43%
Mirage81
38% better than 11%
0.63 better than 11%
68.8 better than 6%
0.89 better than 13%
42% of 292 duels better than 12%
38% of 64 situations right on the average
Inferno65
49% better than 38%
0.66 better than 28%
74.7 better than 32%
0.93 better than 30%
50% of 221 duels right on the average
30% of 33 situations better than 31%
Dust 238
58% better than 76%
0.65 better than 15%
68.8 better than 5%
0.94 better than 27%
52% of 91 duels better than 61%
43% of 23 situations better than 66%
Nuke36
56% better than 58%
0.63 better than 13%
67.3 better than 5%
0.89 better than 18%
42% of 106 duels better than 12%
33% of 27 situations better than 38%
Cache14
43% -
0.60 -
67.0 -
0.89-
48% of 56 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How good0f plays

Across 450 matches good0f averages K/R 0.65, ADR 71.2 and a rating of 0.92. Biggest strength: Utility damage per round at 6.2, better than 90% of level 7 players. Most room to improve: Damage per round (ADR) at 71.2, better than only 7% of level 7 players. Averages 14.5 kills per match with 45% headshots. The strongest map is Dust 2 with a 58% win rate in 38 matches. In 108 of 450 matches the rating was 1.10 or higher (24%), in 216 it was below 0.90. In 387 matches with detailed stats: 41 4Ks and 4 aces. Best month by rating: November 2026 at 0.98. good0f loses the most ELO on Ancient (−238 ELO, win rate 46%). Things go best in match 4 of the day (+120 ELO, win rate 53%). Match no. 4 of the day goes best: 53% win rate, +120 ELO. Got weaker: Win rate −9 pp, ELO −63. Unchanged in recent months: K/R at 0.66, Rating at 0.93, ADR at 71.5, Headshots at 45%. Last 30 days: 102 matches, win rate 42%, net ELO −108.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.