Black Deal 12 months of Premium for €49.99 instead of €74.99 12 months €49.99 instead of €74.99 until Sun, Dec 13
Get the deal

goochz

Poland
On FACEIT since 2019 124 matches tracked
Last updated:

How does goochz play?

Rating 1.18 (from 81 matches) K/R 0.81 ADR 84.6 from 123 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 81 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 30% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 7%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. Higher headshot rate than the level 9 average.
EntryHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (51 matches).

Level 9

Compared with 1,955 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

65% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 65%+14 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 8%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Strength
Where do the kills come from?

64% headshots and so well above the average (49%).

Headshot rate 64%+15 pp · Ø 49% better than 99%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 1.18+0.16 · Ø 1.02 better than 92%
Pistol kills per match 3.4
Knife kills 1 in 123 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.3% of rounds and so well above the average (4.0%).

2K rounds 15.7%+2.4 pp · Ø 13.3% better than 93%
3K rounds 6.3%+2.3 pp · Ø 4.0% better than 98%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 12x 4K, 0 aces in 51 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 75%
Utility damage per round 3.5−0.8 · Ø 4.3 better than 34%
Enemies flashed per round 0.31+0.03 · Ø 0.28 better than 63%
Deaths per round 69%−3 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.05, ADR +7.6
= Stayed the same
Headshots at 66%, Win rate at 40%
▼ Got worse
ELO −160

Oct 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.82
JanFebMarAprMayJunJulAugSepOctNov

Best month: August 2026 with 0.88. Last 3 months: 0.82 (at the start 0.77). Clearly above the average (0.73).

Patterns

From the last 123 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −148 ELO
58 matches · 40% win rate
On Dust 2 −29 ELO
38 matches · 47% win rate
Between 0:00 and 6:00 −96 ELO, win rate 41%

goochz loses the most ELO in match 1 of the day: −148 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Highest rating in a match: 2.01 · Nuke
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 123 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 238
47% better than 36%
0.83 better than 88%
87.3 better than 81%
1.15 better than 85%
65% of 128 duels better than 98%
24% of 21 situations better than 15%
Mirage38
47% better than 34%
0.80 better than 79%
82.7 better than 61%
1.20 better than 91%
70% of 89 duels better than 99%
15% of 13 situations better than 4%
Ancient11
27% -
0.79 -
85.6 -
1.12-
48% of 31 duels -
60% of 5 situations -
Anubis11
36% -
0.72 -
78.5 -
1.10-
69% of 26 duels -
0% of 2 situations -
Nuke11
55% -
0.91 -
88.6 -
1.40-
67% of 39 duels -
44% of 9 situations -
Cache8
75% -
0.76 -
81.3 -
1.09-
62% of 29 duels -
0% of 3 situations -
Inferno5
60% -
0.75 -
78.9 -
1.05-
50% of 6 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How goochz plays

Across 123 matches goochz averages K/R 0.81 and ADR 84.6; the rating across the 81 rated matches is 1.18. Biggest strength: Headshot rate at 64%, better than 99% of level 9 players. Most room to improve: Clutch 1v1 won at 28%, better than only 8% of level 9 players. Averages 17.4 kills per match with 64% headshots. The strongest map is Nuke with a 55% win rate in 11 matches. In 46 of 81 matches the rating was 1.10 or higher (57%), in 17 it was below 0.90. In 51 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: August 2026 at 1.24. goochz loses the most ELO in match 1 of the day (−148 ELO, win rate 40%). Things go best in match 2 of the day (+19 ELO, win rate 56%). Match no. 2 of the day goes best: 56% win rate, +19 ELO. Improved over the last three months: K/R +0.05, ADR +7.6. Got weaker: ELO −160. Unchanged in recent months: Headshots at 66%, Win rate at 40%. Last 30 days: 8 matches, win rate 38%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.