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gonsuke

Argentina
On FACEIT since 2024 793 matches tracked 149 matches in 30 days
ELO ▼ 167
2,525
30-day peak: 2,709
Rank SA ▼ 706 places
#1,143
Argentina #357 in Argentina
30 days · prev. #437 · best #436
Last updated:

How does gonsuke play?

Rating 1.20 K/R 0.86 ADR 89.6 from 793 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 105 matches
outstanding 1.80 and up 17% strong 1.30 to 1.79 35% good 1.10 to 1.29 14% normal 0.90 to 1.09 17% weak 0.75 to 0.89 7% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (746 matches).

2,500-2,749 ELO

Compared with 2,690 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 90%
Opening duels won 54%+2 pp · Ø 52% better than 67%

Clutch

Weakness
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 22%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 25%

Weapons and aim

Strength
Where do the kills come from?

65% headshots and so well above the average (51%).

Headshot rate 65%+14 pp · Ø 51% better than 99%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.21+0.16 · Ø 1.05 better than 88%
Pistol kills per match 3.5 from the last 105
Knife kills 1 in 105 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.2%).

2K rounds 15.7%+2.1 pp · Ø 13.6% better than 88%
3K rounds 5.6%+1.4 pp · Ø 4.2% better than 89%
MVPs per match 2.8+0.4 · Ø 2.4 better than 85%
4Ks and aces 227x 4K, 28 aces in 746 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 41%
Enemies flashed per round 0.37+0.07 · Ø 0.30 better than 71%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.10, Rating +0.15, ADR +9.8, Headshots +2 pp, Win rate +3 pp
= Stayed the same
Nothing clear
▼ Got worse
ELO −80

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.96
JunJulAugSepOctNov

Best month: November 2026 with 0.96. Last 3 months: 0.90 (at the start 0.80). Well above the average (0.75).

Patterns

From the last 105 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −35 ELO
48 matches · 46% win rate
On Ancient −1 ELO
21 matches · 48% win rate
Between 6:00 and 12:00 −106 ELO, win rate 41%
On Thursdays −50 ELO, win rate 41%

gonsuke loses the most ELO on Mirage: −35 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Cache
  2. Highest rating in a match: 2.46 · Nuke
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
46% better than 25%
0.96 better than 99%
99.6 better than 98%
1.32 better than 97%
53% of 301 duels better than 58%
10% of 20 situations better than 2%
Ancient21
48% better than 33%
0.96 better than 98%
96.7 better than 95%
1.31 better than 96%
56% of 117 duels better than 71%
58% of 12 situations better than 91%
Cache10
50% -
1.00 -
101.5 -
1.40-
63% of 59 duels -
38% of 8 situations -
Nuke8
38% -
0.98 -
101.9 -
1.41-
49% of 45 duels -
100% of 4 situations -
Dust 27
57% -
0.84 -
84.3 -
1.22-
48% of 31 duels -
0% of 4 situations -
Inferno6
50% -
0.80 -
85.8 -
1.15-
47% of 34 duels -
0% of 2 situations -
Anubis5
60% -
0.98 -
99.5 -
1.38-
53% of 38 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gonsuke plays

Across 793 matches gonsuke averages K/R 0.86, ADR 89.6 and a rating of 1.20. Biggest strength: Headshot rate at 65%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 22% of level 10 · 2,500-2,749 ELO players. Averages 18.7 kills per match with 65% headshots. The strongest map is Cache with a 50% win rate in 10 matches. In 70 of 105 matches the rating was 1.10 or higher (67%), in 17 it was below 0.90. In 746 matches with detailed stats: 227 4Ks and 28 aces. Best month by rating: November 2026 at 1.34. gonsuke loses the most ELO on Mirage (−35 ELO, win rate 46%). Things go best with vaughannnnn on the team (Win rate 59% in 137 matches). Improved over the last three months: K/R +0.10, Rating +0.15, ADR +9.8, Headshots +2 pp, Win rate +3 pp. Got weaker: ELO −80. Last 30 days: 149 matches, win rate 50%, net ELO −187.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.