gomunkuL_

Sri Lanka
On FACEIT since 2025 102 matches tracked 34 matches in 30 days
Last updated:

How does gomunkuL_ play?

Rating 1.00 K/R 0.72 ADR 80.5 from 102 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 102 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average. Rarely on the AWP.
ClutcherRifler
better than most on level 7 about average weaker than most
Level 7

Compared with 1,280 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 4%
Opening duels won 47%−3 pp · Ø 50% better than 25%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 18%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 82%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 89%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just above the average (0.99).

Headshot rate 45%−1 pp · Ø 46% better than 45%
AWP share of kills 2%−9 pp · Ø 11% better than 14%
K/D 1.01+0.02 · Ø 0.99 better than 60%
Pistol kills per match 1.8

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 13.4%+0.4 pp · Ø 13.0% better than 58%
3K rounds 3.8%0.0 pp · Ø 3.8% right on the average
MVPs per match 2.0−0.2 · Ø 2.2 better than 26%
4Ks and aces 9x 4K, 2 aces in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

0.70 enemies flashed per round and so well above the average (0.26).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 8.0+3.8 · Ø 4.2 better than 98%
Enemies flashed per round 0.70+0.44 · Ø 0.26 better than 99%
Deaths per round 72%−1 pp · Ø 73% better than 58%

Progress

One value per month, dashed line is the level 7 average
Whether gomunkuL_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 102 matches, all from the last 3 months.

Kills per round (K/R)

0.68
SepOctNov

Patterns

From the last 102 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −108 ELO
31 matches · 39% win rate
On Ancient −31 ELO
24 matches · 33% win rate
In match 3 of the day +56 ELO
20 matches · 40% win rate

gomunkuL_ loses the most ELO in match 1 of the day: −108 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.71 · Dust 2
  2. Longest win streak: 3 wins in a row · Dust 2
  3. Most kills in a match: 32 · Ancient

Maps in detail

from the last 102 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 234
50% right on the average
0.70 better than 39%
79.7 better than 51%
0.94 better than 28%
47% of 109 duels better than 34%
23% of 26 situations better than 15%
Ancient24
33% better than 8%
0.77 better than 72%
83.2 better than 65%
1.06 better than 73%
55% of 56 duels better than 79%
29% of 17 situations better than 28%
Anubis20
50% better than 45%
0.75 better than 69%
82.7 better than 75%
1.02 better than 58%
44% of 57 duels better than 18%
28% of 18 situations better than 24%
Mirage13
62% -
0.62 -
68.3 -
0.90-
41% of 37 duels -
50% of 8 situations -
Inferno8
38% -
0.78 -
86.7 -
1.16-
36% of 33 duels -
50% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gomunkuL_ plays

Across 102 matches gomunkuL_ averages K/R 0.72, ADR 80.5 and a rating of 1.00. Biggest strength: Utility damage per round at 8.0, better than 98% of level 7 players. Most room to improve: Rounds with first kill at 6%, better than only 4% of level 7 players. Averages 16.3 kills per match with 45% headshots. The strongest map is Mirage with a 62% win rate in 13 matches. In 39 of 102 matches the rating was 1.10 or higher (38%), in 43 it was below 0.90. In 102 matches with detailed stats: 9 4Ks and 2 aces. gomunkuL_ loses the most ELO in match 1 of the day (−108 ELO, win rate 39%). Things go best on Dust 2 (+122 ELO, win rate 50%). Last 30 days: 34 matches, win rate 47%, net ELO −2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.