gom1k-

Russia
On FACEIT since 2020 449 matches tracked 112 matches in 30 days
ELO ▼ 221
2,566
30-day peak: 2,787
Rank EU
#44,206
Russia #12,667 in Russia
Last updated:

How does gom1k- play?

Rating 1.08 K/R 0.77 ADR 83.4 from 449 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 449 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 20%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (371 matches).

2,500-2,749 ELO

Compared with 2,611 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so just above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 53%+1 pp · Ø 52% better than 60%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 33%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 58%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so just above the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 44%
AWP share of kills 11%−1 pp · Ø 12% better than 57%
K/D 1.08+0.04 · Ø 1.04 better than 60%
Pistol kills per match 2.7
Zeus kills1 in 449 matches
Knife kills 14 in 449 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.5%).

2K rounds 14.8%+1.3 pp · Ø 13.5% better than 76%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 59%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 81x 4K, 11 aces in 371 matches

Utility and deaths

Average
Nades, flashes and deaths

0.37 enemies flashed per round and so well above the average (0.30).

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 3.8−0.3 · Ø 4.1 better than 42%
Enemies flashed per round 0.37+0.07 · Ø 0.30 better than 71%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.11, Rating +0.17, ADR +8.7, Win rate +3 pp, ELO +62
= Stayed the same
Headshots at 49%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: September 2026 with 0.84. Last 3 months: 0.81 (at the start 0.70). Clearly above the average (0.74).

Patterns

From the last 449 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −91 ELO
45 matches · 47% win rate
On Mirage −89 ELO
127 matches · 44% win rate
Between 6:00 and 12:00 −192 ELO, win rate 35%
On Thursdays −147 ELO, win rate 37%

gom1k- loses the most ELO on Cache: −91 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Dust 2
  2. Longest win streak: 7 wins in a row · Nuke
  3. Recorded match no. 250 · Mirage
  4. Highest rating in a match: 2.53 · Mirage

Maps in detail

from the last 449 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage127
44% better than 18%
0.78 better than 65%
84.3 better than 64%
1.08 better than 62%
54% of 596 duels better than 65%
31% of 88 situations better than 27%
Dust 2105
54% better than 55%
0.75 right on the average
81.1 better than 49%
1.08 better than 60%
54% of 436 duels better than 63%
46% of 70 situations better than 72%
Nuke71
62% better than 70%
0.80 better than 70%
86.8 better than 74%
1.12 better than 72%
54% of 336 duels better than 56%
35% of 43 situations better than 42%
Anubis69
51% better than 41%
0.70 better than 25%
78.6 better than 33%
1.01 better than 36%
50% of 271 duels better than 37%
44% of 45 situations better than 66%
Cache45
47% -
0.80 -
88.8 -
1.12-
51% of 230 duels -
48% of 25 situations -
Inferno15
40% better than 9%
0.77 right on the average
83.1 better than 42%
1.08 better than 45%
55% of 76 duels better than 58%
38% of 8 situations better than 48%
Ancient11
45% -
0.70 -
75.1 -
0.94-
40% of 40 duels -
13% of 8 situations -
Vertigo6
33% -
0.90 -
93.6 -
1.31-
61% of 23 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gom1k- plays

Across 449 matches gom1k- averages K/R 0.77, ADR 83.4 and a rating of 1.08. Averages 16.8 kills per match with 50% headshots. The strongest map is Nuke with a 62% win rate in 71 matches. In 207 of 449 matches the rating was 1.10 or higher (46%), in 148 it was below 0.90. In 371 matches with detailed stats: 81 4Ks and 11 aces. Best month by rating: September 2026 at 1.18. gom1k- loses the most ELO on Cache (−91 ELO, win rate 47%). Things go best on Dust 2 (+30 ELO, win rate 54%). Match no. 2 of the day goes best: 56% win rate, −3 ELO. Improved over the last three months: K/R +0.11, Rating +0.17, ADR +8.7, Win rate +3 pp, ELO +62. Unchanged in recent months: Headshots at 49%. Last 30 days: 112 matches, win rate 46%, net ELO −219.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.