goker21

Egypt
On FACEIT since 2026 373 matches tracked 31 matches in 30 days
Last updated:

How does goker21 play?

Rating 1.13 K/R 0.82 ADR 88.8 from 373 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 373 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 24% good 1.10 to 1.29 21% normal 0.90 to 1.09 17% weak 0.75 to 0.89 14% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. More 1v1 and 1v2 wins than the level 7 average. More damage per round than the level 7 average.
Multi-killsClutcherDamage
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (304 matches).

Level 7

Compared with 972 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−2 pp · Ø 50% better than 34%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 68%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 79%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.00).

Headshot rate 51%+5 pp · Ø 46% better than 77%
AWP share of kills 14%+3 pp · Ø 11% better than 70%
K/D 1.09+0.09 · Ø 1.00 better than 85%
Pistol kills per match 2.8
Knife kills 8 in 373 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.2).

2K rounds 15.0%+1.9 pp · Ø 13.1% better than 90%
3K rounds 5.4%+1.5 pp · Ø 3.9% better than 93%
MVPs per match 2.9+0.7 · Ø 2.2 better than 96%
4Ks and aces 89x 4K, 11 aces in 304 matches

Utility and deaths

Average
Nades, flashes and deaths

5.0 utility damage per round and so well above the average (4.1).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.0+0.9 · Ø 4.1 better than 75%
Enemies flashed per round 0.31+0.05 · Ø 0.26 better than 66%
Deaths per round 75%+2 pp · Ø 73% better than 25%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
ELO +250
= Stayed the same
K/R at 0.82, ADR at 88.4, Win rate at 46%
▼ Got worse
Rating −0.06, Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.82 (at the start 0.84). Clearly above the average (0.72).

Patterns

From the last 373 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −54 ELO
70 matches · 37% win rate
On Ancient −38 ELO
42 matches · 40% win rate
On Fridays −4 ELO, win rate 38%

goker21 loses the most ELO on Mirage: −54 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.94 · Dust 2
  2. Most kills in a match: 59 · Anubis
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 373 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2145
56% better than 70%
0.86 better than 94%
92.0 better than 94%
1.20 better than 95%
50% of 631 duels right on the average
35% of 82 situations better than 42%
Mirage70
37% better than 9%
0.79 better than 80%
86.4 better than 83%
1.07 better than 74%
44% of 313 duels better than 19%
37% of 38 situations better than 51%
Anubis68
49% better than 37%
0.81 better than 89%
87.7 better than 91%
1.11 better than 87%
47% of 283 duels better than 29%
47% of 38 situations better than 74%
Ancient42
40% better than 19%
0.84 better than 94%
89.3 better than 90%
1.14 better than 93%
57% of 142 duels better than 85%
48% of 25 situations better than 76%
Nuke15
20% better than 1%
0.76 better than 60%
86.9 better than 78%
1.01 better than 45%
53% of 62 duels better than 60%
20% of 15 situations better than 15%
Inferno14
36% -
0.76 -
83.2 -
1.01-
51% of 39 duels -
13% of 8 situations -
Cache12
42% -
0.81 -
88.5 -
1.10-
55% of 49 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How goker21 plays

Across 373 matches goker21 averages K/R 0.82, ADR 88.8 and a rating of 1.13. Biggest strength: Damage per round (ADR) at 88.8, better than 93% of level 7 players. Most room to improve: Deaths per round at 75%, better than only 25% of level 7 players. Averages 18.4 kills per match with 51% headshots. The strongest map is Dust 2 with a 56% win rate in 145 matches. In 190 of 373 matches the rating was 1.10 or higher (51%), in 118 it was below 0.90. In 304 matches with detailed stats: 89 4Ks and 11 aces. Best month by rating: July 2026 at 1.18. goker21 loses the most ELO on Mirage (−54 ELO, win rate 37%). Things go best on Dust 2 (+79 ELO, win rate 56%). Match no. 4 of the day goes best: 58% win rate, −7 ELO. Improved over the last three months: ELO +250. Got weaker: Rating −0.06, Headshots −4 pp. Unchanged in recent months: K/R at 0.82, ADR at 88.4, Win rate at 46%. Last 30 days: 31 matches, win rate 45%, net ELO +9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.